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tutorial:main [2026/04/02 23:49] – updated the link on hardcoded assembly crash course jenovavirustutorial:main [2026/05/12 08:28] (current) – added DS2 special effect tutorial jenovavirus
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 |[[https://docs.google.com/spreadsheets/d/12hKQg5kBvOJ_M0Udoz5GqS_2RX-d8YtaBapwpSJ2Csg/edit?usp=sharing|FXR Notes (Elden Ring)]]|Challenger Andy, The12thAvenger, Rayan, ivi, Cccode|Essential for SFX / FXR editing. Contains all Action IDs, EffectAs & EffectBs, Properties, and explanations of what all of that stuff does.| |[[https://docs.google.com/spreadsheets/d/12hKQg5kBvOJ_M0Udoz5GqS_2RX-d8YtaBapwpSJ2Csg/edit?usp=sharing|FXR Notes (Elden Ring)]]|Challenger Andy, The12thAvenger, Rayan, ivi, Cccode|Essential for SFX / FXR editing. Contains all Action IDs, EffectAs & EffectBs, Properties, and explanations of what all of that stuff does.|
 |[[https://docs.google.com/document/d/1emg4I3IshsJbZnPKpIR3cBbiB1bJUxuuhyu4PujCM78/edit?usp=sharing|FXR Editing: Identifying (& Removing) Parts of an FFX]]|Challenger Andy|OUTDATED: PLEASE USE FXR PLAYGROUND. - Details how to identify constituent parts of an FFX/FXR through a variety of methods. Also details how to remove parts of an FFX.| |[[https://docs.google.com/document/d/1emg4I3IshsJbZnPKpIR3cBbiB1bJUxuuhyu4PujCM78/edit?usp=sharing|FXR Editing: Identifying (& Removing) Parts of an FFX]]|Challenger Andy|OUTDATED: PLEASE USE FXR PLAYGROUND. - Details how to identify constituent parts of an FFX/FXR through a variety of methods. Also details how to remove parts of an FFX.|
-|[[tutorial:fxr-files-for-sfx-explained|FXR files for SFX Explained]]|JeNoVaViRuS|Layout of .fxr files for sfx explained [WIP]|+|[[tutorial:fxr-files-for-sfx-explained|FXR files for SFX Explained]]|JeNoVaViRuS|Layout of .fxr files for sfx explained. It is recommended to use FXR Playground to create or modify the .fxr files.|
 |[[https://docs.google.com/document/d/1eWk6OeXOSogJJ51X-1mJJUiiGYzg5atBSxa1BBlxLdU/edit?usp=sharing|SpEffect Visuals Editing]]|Challenger Andy|How to change the visuals related to SpEffects (buffs and related mechanics).| |[[https://docs.google.com/document/d/1eWk6OeXOSogJJ51X-1mJJUiiGYzg5atBSxa1BBlxLdU/edit?usp=sharing|SpEffect Visuals Editing]]|Challenger Andy|How to change the visuals related to SpEffects (buffs and related mechanics).|
 |[[https://docs.google.com/document/d/1ErkRo4ZZExt97qKJRvyEopBHCq3DrOec6-6UAKgI7k4/edit | XML Recoloring Tutorial]]|Slendahmon|Tutorial on how to recolor spells in ER by editing XML.| |[[https://docs.google.com/document/d/1ErkRo4ZZExt97qKJRvyEopBHCq3DrOec6-6UAKgI7k4/edit | XML Recoloring Tutorial]]|Slendahmon|Tutorial on how to recolor spells in ER by editing XML.|
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 ^ Name ^ Author ^ Description ^ ^ Name ^ Author ^ Description ^
 | Dark Souls Event Scripting: [[https://www.youtube.com/watch?v=QXpqNNZBKoU | Intro]], [[https://www.youtube.com/watch?v=7Hq_w2tAGzM | Making a Mod p1]], [[https://www.youtube.com/watch?v=zbYgBPYOHkE | Making a Mod p2]] | HotPocketRemix | Video tutorials for EMEVD. Uses older tools but is still a good high-level intro. | | Dark Souls Event Scripting: [[https://www.youtube.com/watch?v=QXpqNNZBKoU | Intro]], [[https://www.youtube.com/watch?v=7Hq_w2tAGzM | Making a Mod p1]], [[https://www.youtube.com/watch?v=zbYgBPYOHkE | Making a Mod p2]] | HotPocketRemix | Video tutorials for EMEVD. Uses older tools but is still a good high-level intro. |
 +
 +=== Dark Souls II =====
 +|< 100% 15% 10% 75% >|
 +^ Name ^ Author ^ Description ^
 +|[[https://www.youtube.com/watch?v=x1qEhw9Ojoo | Add a special Effect]]|Mr. Funny Bones|How to add a special effect to a weapon|
  
 === Elden Ring ===== === Elden Ring =====
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 |[[https://docs.google.com/document/d/1jLk3gT7QJrsUeidoxTsOyMA8mO3RnfSNVIRBt0rTCHs/edit|Creating a New Moveset in DS3]]|Halvard|Creating a new moveset for weapons (focuses on TAE and HKX)| |[[https://docs.google.com/document/d/1jLk3gT7QJrsUeidoxTsOyMA8mO3RnfSNVIRBt0rTCHs/edit|Creating a New Moveset in DS3]]|Halvard|Creating a new moveset for weapons (focuses on TAE and HKX)|
 |[[tutorial:how-to-create-a-trick-weapon |How to Create a Trick Weapon]]|Anonim01|Consolidation of info and discussions regarding the creation of trick weapons| |[[tutorial:how-to-create-a-trick-weapon |How to Create a Trick Weapon]]|Anonim01|Consolidation of info and discussions regarding the creation of trick weapons|
 +|[[tutorial:how-to-create-a-new-spell-in-DS3 |How to create a new Spell]]|JeNoVaViRuS|Exhaustive tutorial to create a completely new spell|
  
 === Elden Ring ===== === Elden Ring =====
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 |[[https://docs.google.com/document/d/1CtYiQRS6jiC9V4kOI7rgVJMN-rH64EwUSjjT2vXD1KI/edit?usp=sharing | Skyboxes: Identifying and Changing]]|Challenger Andy|A very questionable tutorial on how to identify the skybox textures and how to change them.| |[[https://docs.google.com/document/d/1CtYiQRS6jiC9V4kOI7rgVJMN-rH64EwUSjjT2vXD1KI/edit?usp=sharing | Skyboxes: Identifying and Changing]]|Challenger Andy|A very questionable tutorial on how to identify the skybox textures and how to change them.|
 |[[tutorial:smithbox-er-world-map| Smithbox: Using the World Map]] | Vawser | A guide on how the World Map feature within Smithbox works. | |[[tutorial:smithbox-er-world-map| Smithbox: Using the World Map]] | Vawser | A guide on how the World Map feature within Smithbox works. |
 +|[[https://docs.google.com/document/d/12eXUP8M_8tYVjcZCuIrJBN6wt3QJMobhf1t6O-NJ_Rg/edit?usp=sharing | A Brief Guide on Adding Custom Map Collisions]]|Managarm|Tutorial on how to add custom collisions to maps. Tested with ER, should work for NR as well.|
  
 === Armored Core VI ===== === Armored Core VI =====
tutorial/main.1775170195.txt.gz · Last modified: by jenovavirus