====== GameAreaParam ====== ===== Fields ===== ^ Field ^ Type ^ Offset ^ Description ^ Notes ^ | bonusSoul_single | ''u32'' | ''0x0'' | Amount of soul that can be obtained when defeating an area boss (in single play) | | | bonusSoul_multi | ''u32'' | ''0x4'' | Amount of soul that can be obtained when defeating an area boss (during multiplayer) | | | humanityPointCountFlagIdTop | ''s32'' | ''0x8'' | First flag ID for managing humanity drop points (using 20 Bit) | | | humanityDropPoint1 | ''u16'' | ''0xc'' | Threshold for acquiring humanity 1 | | | humanityDropPoint2 | ''u16'' | ''0xe'' | Threshold 2 for acquiring humanity | | | humanityDropPoint3 | ''u16'' | ''0x10'' | Threshold 3 for acquiring humanity | | | humanityDropPoint4 | ''u16'' | ''0x12'' | Threshold 4 for acquiring humanity | | | humanityDropPoint5 | ''u16'' | ''0x14'' | Threshold 5 for acquiring humanity | | | humanityDropPoint6 | ''u16'' | ''0x16'' | Threshold 6 for acquiring humanity | | | humanityDropPoint7 | ''u16'' | ''0x18'' | Threshold for acquiring humanity 7 | | | humanityDropPoint8 | ''u16'' | ''0x1a'' | Threshold for acquiring humanity 8 | | | humanityDropPoint9 | ''u16'' | ''0x1c'' | Threshold for acquiring humanity 9 | | | humanityDropPoint10 | ''u16'' | ''0x1e'' | Threshold 10 for acquiring humanity | |