GameAreaParam

Fields

Field Type Offset Description Notes
bonusSoul_single u32 0x0 Amount of soul that can be obtained when defeating an area boss (in single play)
bonusSoul_multi u32 0x4 Amount of soul that can be obtained when defeating an area boss (during multiplayer)
humanityPointCountFlagIdTop s32 0x8 First flag ID for managing humanity drop points (using 20 Bit)
humanityDropPoint1 u16 0xc Threshold for acquiring humanity 1
humanityDropPoint2 u16 0xe Threshold 2 for acquiring humanity
humanityDropPoint3 u16 0x10 Threshold 3 for acquiring humanity
humanityDropPoint4 u16 0x12 Threshold 4 for acquiring humanity
humanityDropPoint5 u16 0x14 Threshold 5 for acquiring humanity
humanityDropPoint6 u16 0x16 Threshold 6 for acquiring humanity
humanityDropPoint7 u16 0x18 Threshold for acquiring humanity 7
humanityDropPoint8 u16 0x1a Threshold for acquiring humanity 8
humanityDropPoint9 u16 0x1c Threshold for acquiring humanity 9
humanityDropPoint10 u16 0x1e Threshold 10 for acquiring humanity