| Field | Type | Offset | Description | Notes |
| bonusSoul_single | u32 | 0x0 | Amount of soul that can be obtained when defeating an area boss (in single play) | |
| bonusSoul_multi | u32 | 0x4 | Amount of soul that can be obtained when defeating an area boss (during multiplayer) | |
| humanityPointCountFlagIdTop | s32 | 0x8 | First flag ID for managing humanity drop points (using 20 Bit) | |
| humanityDropPoint1 | u16 | 0xc | Threshold for acquiring humanity 1 | |
| humanityDropPoint2 | u16 | 0xe | Threshold 2 for acquiring humanity | |
| humanityDropPoint3 | u16 | 0x10 | Threshold 3 for acquiring humanity | |
| humanityDropPoint4 | u16 | 0x12 | Threshold 4 for acquiring humanity | |
| humanityDropPoint5 | u16 | 0x14 | Threshold 5 for acquiring humanity | |
| humanityDropPoint6 | u16 | 0x16 | Threshold 6 for acquiring humanity | |
| humanityDropPoint7 | u16 | 0x18 | Threshold for acquiring humanity 7 | |
| humanityDropPoint8 | u16 | 0x1a | Threshold for acquiring humanity 8 | |
| humanityDropPoint9 | u16 | 0x1c | Threshold for acquiring humanity 9 | |
| humanityDropPoint10 | u16 | 0x1e | Threshold 10 for acquiring humanity | |