Resource | Description |
---|---|
Characters (AC6) | A list of the characters in Armored Core VI. |
Event Flags (AC6) | A list of event flags used by Armored Core VI. |
Particles (AC6) | A list of FXR IDs used by Armored Core VI. |
Map Names (AC6) | A name list for map IDs and mission-specific maps in Armored Core VI. |
Map Objects (AC6) | Dump of enemies, assets, etc in all maps |
Parts (AC6) | A list of the parts in Armored Core VI. |
These are contained within the gameparam.parambnd.dcx
and the regulation.bin
.
Param | Description |
---|---|
AccountParam | Determines the HUD display parameters above an enemy when targeted in-game. |
ActionButtonParam | Determines the parameters used for interactable prompts. |
AiSoundParam | Determines the AI response to a sound. Typically triggered along side the actual sound event. |
AnimMoveCorrectionParam | Determines the movement correction parameters for animations. |
ArchiveParam | Determines the parameters used to display Archive and Mail messages in-game. |
ArenaParam | Determines the parameters used for Arena missions. |
AssetEnvironmentGeometryParam | Determines the properties of assets. |
AssetMaterialSfxParam | Determines material particle parameters. |
AssetModelSfxParam | Determines model particle parameters. |
AssetTranscriptionParam | Determines the Super-LOD behavior for assets. |
AtkNpcOperationPartsParam | Determines the operation state of various joints. For non-players. |
AtkOperationPartsParam | Determines the operation state of various joints. For players. |
AtkParam | Determines the hitbox and damage parameters for attacks. |
AttachObj_Pc | Determines the attachment points for joints. |
AttackActionParam | Determines the behavior of an attack action. |
AutoAssembleEvaluate | Determines the parameters used to evaluate assembly changes. |
BehaviorChangeStateMatrixParam | Determines behavior change upon entering various states. |
BehaviorParam | Determines the behavior parameters used when triggering projectiles and attacks. |
BladeHomingAngSpeedParam | Determines the homing angle and speed parameters for a blade melee attack. |
BladeHomingAutoCancelEnableParam | Determines the homing cancellation behavior for a blade melee attack. |
BladeHomingParam | Determines the homing behavior of a melee blade attack. |
BonfireWarpParam | Determines bonfire parameters. Obsolete. |
BoostParam | Determines the particle parameters used for boosting. |
BudgetParam | Determines the memory budget limits for various asset groups. |
Bullet | Determines the parameters of projectiles. |
BulletCreateLimitParam | Determines the maximum spawn count for a projectile. |
BulletShotgunParam_NPC | Determines the shot spread for a bullet. |
BuoyancyParam | Determines buoyancy behavior for assets during wave simulation. |
CalcCorrectGraph | Handles value curve functions for various mechanics. |
CartridgeBehaviorParam | Determines the ejection behavior of ejected bullet cartridges. |
CharaInitParam | Determines the loadout parameters for Armored Core type characters. |
ChrActTurnParam | Determines the parameters used when a character turns. |
ChrHitMaterialCheckParam | Determines the hit materials to check when the character collides with stuff. |
ChrModelParam | Determines various parameters for character models. |
ChrProxyPhysicsParam | Determines havok collision parameters for character. |
CompanyContributePointParam | |
CoolTimeParam | |
CutsceneGparamTimeParam | Determines GPARAM timezone parameters during a cutscene. |
CutsceneGparamWeatherParam | Determines GPARAM weather parameters during a cutscene. |
CutsceneMapIdParam | Determines playback parameters for a cutscene. |
CutsceneReplaceSfxParam | Determines particle replacement parameters for a cutscene. |
CutsceneTimezoneConvertParam | Determines the timezone conversion parameters for a cutscene. |
CylinderParam | Determines parameters related to joint capsules. |
DamageLevelConvParam | Determines the damage level after each conversion threshold is exceeded. This is linked to Attitude Stability. |
DamageLevelConvThresholdParam | Determines the damage level thresholds. This is linked to Attitude Stability. |
DecalParam | Determines the parameters that govern decals. |
DefaultKeyAssignParam | |
Depthline | |
DirectionCameraParam | |
EmblemPieceSpec | |
ENAutoRecoveryControlParam | |
EnemyCommonParam | Determines common parameters for enemies. |
EquipmentLineupParam | Determines the appearance of equipment in the shop menu. |
EquipmentMenuManageCategoryParam | |
EquipMtrlSetParam | Determines the material costs for various transactions. |
EquipParamAccessory | Determines the parameters of accessories. |
EquipParamBooster | Determines the parameters of booster parts. |
EquipParamFcs | Determines the parameters of fire control system parts. |
EquipParamGenerator | Determines the parameters of generator parts. |
EquipParamGoods | Determines the parameters of goods. |
EquipParamProtector | Determines the parameters of equipment. |
EquipParamWeapon | Determines the parameters of weapons. |
EquipParamWeapon_Npc | Determines the parameters of weapons. |
FeFreeDialogParam | Determines the display parameters to use for interface dialogue elements. |
FeTextEffectParam | Determines the display configuration for various interface text and video. |
FootIKParam | Determines to Havok parameters to use for foot inverse kinematics (IK). |
FootIKSetupParam | Determines to Havok parameters to use for foot inverse kinematics (IK) setup. |
FootSfxParam | Determines the particles that are supplied to various foot-related properties. |
GameAreaParam | Determines the soul and humanity drops given upon boss victories. |
GamePresenceParam | |
GameSystemParam | Determines various parameters related to game systems and the player. |
GarageCameraAnimParam | Determines the handling of garage camera animation. |
GarageCutsceneParam | Determines the handling of garage cutscenes. |
GeneratorTypeSfxIdRplace_PC | Determines the particles used for various thruster emissions. |
GraphicsParam | Determines the parameters used for various graphical settings. |
GrassLodRangeParam | Determines the parameters used for grass LOD ranges. |
GrassTypeParam | Dynamic instanced assets, combined with a flat or billboard texture. Used to generate scattered grass or other such arrangements without the need for manual placement. |
HandIKParam | Determines the handling for hand inverse kinematics. |
HitEffectSfxConceptParam | Determines the hit effect particles based on the incoming hit. |
HitEffectSfxParam | Determines the hit effect particles. |
HitMtrlParam | Determines the parameters applied upon hitting various materials. |
InteractiveSmokeParam | Determines the parameters for interactive smoke. |
ItemLotParam | Determines the contents of treasures and other item rewards. |
JigglerBaseParam | Determines the configuration of jiggle bones within FLVER models. |
JigglerBehaviorParam | Determines the rotational behavior of a jiggle bone. |
JigglerBehaviorSlideParam | Determines the movement behavior of a jiggle bone. |
JigglerBehaviorTargetBoneRateParam | Determines the target rate for a jiggle bone. |
JigglerBehaviorWorldFixParam | Determines the ground attach adjustment for a jiggle bone. |
JumpSpecifyAltParam | Determines the configurations for vertical ascent points in missions. |
KeyAssignDisplayParam | Determines the parameters relating the display of key assignments. |
KeyAssignMenuItemParam | Determines the parameters relating the display of key assignments. Obsolete? |
KnockBackParam | Determines the parameters relating to knockback. |
KnowledgeLoadScreenItemParam | Determines appearance of loading screens and the tips they show. |
LoadBalancerDrawDistScaleParam | Determines the draw distance scale configuration for the FPS load balancer. |
LoadBalancerNewDrawDistScaleParam | Determines the draw distance scale configuration for the FPS load balancer. |
LoadBalancerParam | Determines the draw distance scale configuration for the FPS load balancer. |
LockCamParam | Determines the parameters relating to lock-on camera configurations, and the default camera. |
LookAtHeadParam | Determines the parameters relating to look-at cameras for heads. |
LookAtParam | Determines the parameters relating to look-at cameras. |
LookAtSpineParam | Determines the parameters relating to look-at cameras for various joints. |
Magic | Determines the configuraiton of magic. Obsolete. |
MailParam | Determines the parameters used to display Archive and Mail messages in-game. |
MapAreaParam | Determines the parameters that relate to map areas. |
MapDefaultInfoParam | Determines the parameters that relate to map info defaults. |
MapGimmickParam | Determines the parameters that relate to map gimmicks (i.e. catapults). |
MapPartsParam | Determines the parameters that relate to map parts. |
MaterialExParam | Determines the configuration of material parameters. |
MenuBehaviorParam | Determines the configuration of buttons in the main menu. |
MenuColorTableParam | Determines the coloring used for various interface elements. |
MenuErrorHandlingParam | Determines the error handling for actions in the menu. |
MenuFilter | Determines the configuration of screen effect filters. |
MenuInputGestureParam | Determines the input configuration for gestures. |
MenuOffscrRendParam | Determines the configuration of the camera when viewing menu elements. |
MenuParam | Determines the configuration of various parameters relating to the interface. |
MenuPartsModelRendParam | Determines parameters relating to the rendering of parts within menus. |
MenuPropertyLayoutParam | Determines layout parameters relating to menu elements. |
MenuPropertySpecParam | Determines the data sources for various menu elements. |
MenuValueTableParam | Determines parameters relating to menu values. |
MercenaryRankTable | Determines the configuration for LOGHUNT progress, which includes Hunter Class. |
MessageBoxParam | Determines the configuration for message boxes. |
MiniAreaParam | Determines the configuration for mini-areas. Never used. |
MissionParam | Determines the configuration for missions. |
MissionSystemMsgAnswerParam | Determines the parameters for mission reactions. |
MissionSystemMsgCommonParam | Determines the parameters for player state reactions. |
MovementAcTypeParam | Determines the movement parameters based on AC type. |
MovementEnemyTypeParam | |
MovementFlyEnemyParam | |
MovementRideObjParam | |
MultiPlayCorrectionParam | |
NamePlateParam | |
NetworkMsgParam | |
NetworkParam | |
NpcAiActionParam | Associated with the NPC_ATK enum used in AI lua scripts. |
NpcArenaGameEffectParam | |
NpcEquipPartsParam | |
NpcMaterialParam | |
NpcParam | Defines the stats for a given enemy or group of enemies. Does not determine model or location. Stats are often affected greatly by attached SpEffects. |
NpcPartsParam | |
NpcSystemMsgParam | |
NpcThinkParam | |
NpcTransformParam | |
ObjActParam | Determines the configuration of ObjAct instances. |
OsReinforce | |
OsReinforcePoint | |
PadRumble | |
PartsBreakLotteryParam | |
PartsBreakParam | |
PartsDrawParam | |
PartsTokenParam | Determines the configuration of a combat log dropped by an enemy. Linked via the PartTokenParamID field within an Enemy part in a MSB. |
PathFindCostParam | |
PhantomParam | |
PlayerCamouflagePattern | Defines the Pattern options for Armored Cores. Row ID links the Preset to the icon texture in SB_Camouflage.dds and SB_Camouflage.layout, Row ID + 210701 links the Preset to the FMG name it uses in the menu. |
PlayerColoringPresetParam | |
PlayerMaterialPresetParam | Defines the Material options for Armored Cores. Row ID links the Preset to the icon texture in SB_Material.dds and SB_Material.layout, Row ID + 210900 links the Preset to the FMG name it uses in the menu. |
PlayerWeatheringTexPresetParam | Defines the Weathering options for Armored Cores. Row ID links the Preset to the icon texture in SB_Weathering.dds and SB_Weathering.layout, Row ID + 210801 links the Preset to the FMG name it uses in the menu. |
PlayRegionParam | |
PresetEmblemSpec | |
RagdollParam | |
ReinforceParamProtector | Defines upgrades of Armor. Unused in AC6. |
ReinforceParamWeapon | Defines upgrades of weapons, include stat changes and upgrade cost (EquipMtrlSetParam id offset) |
ReTargetAnimSetParam | |
RigidBodyParam | |
RoleParam | |
RuntimeSoundExpressionParam | |
RuntimeSoundGlobalParam | |
RuntimeSoundParam | |
SeMaterialConvertParam | |
SfxModelParam | |
ShieldParam | |
ShootReboundParam | |
ShopLineupParam | |
SkydomeAssetParam | |
SoundAutoReverbEvaluationDistParam | |
SoundAutoReverbSelectParam | |
SoundCutsceneParam | |
SoundIDSpatialSetting | |
SoundParam | |
SoundVoiceBankLoad | |
SpEffectParam | |
SpEffectVfxParam | |
SubWindowCamParam | |
TalkParam | |
TankArmourParam | |
TankBaseParam | |
TankWheelModelParam | |
TankWheelParam | |
TentativePlayerParam | |
ThrowParam | |
ThrustersLocomotionParam_PC | |
ThrustersParam_NPC | |
ThrustersParam_PC | |
ThrustersSfxIdParam_PC | Determines the particles used for various thruster emissions. |
TutorialActJudgeParam | |
TutorialParam | |
UnlockParam_Archive | |
WepAbsorpPosParam | |
WetAspectParam | |
WhiteSignCoolTimeParam | |
WorldMapLegacyConvParam | |
WwiseValueToStrParam_ReflectAuxBusType | |
Zoomblur |
These are contained within the eventparam.parambnd.dcx
.
Param | Description |
---|---|
EFID_common | Determines the parameters for event flags. |
These are contained within the graphicsconfig.parambnd.dcx
.
Param | Description |
---|---|
GraphicsConfig | Determines the default graphics configuration levels. |
GraphicsConfig_AAQuality | Determines the parameters of each anti-aliasing quality level. |
GraphicsConfig_DecalQuality | Determines the parameters of each decal quality level. |
GraphicsConfig_DOFQuality | Determines the parameters of each depth of field quality level. |
GraphicsConfig_EffectQuality | Determines the parameters of each particle quality level. |
GraphicsConfig_LightingQuality | Determines the parameters of each lighting quality level. |
GraphicsConfig_MotionBlurQuality | Determines the parameters of each motion blur quality level. |
GraphicsConfig_RaytracingQuality | Determines the parameters of each motion blur quality level. |
GraphicsConfig_ReflectionQuality | Determines the parameters of each reflection quality level. |
GraphicsConfig_ShaderQuality | Determines the parameters of each shader quality level. |
GraphicsConfig_ShadowQuality | Determines the parameters of each shadow quality level. |
GraphicsConfig_SSAOQuality | Determines the parameters of each screen space ambient occlusion quality level. |
GraphicsConfig_TextureFilterQuality | Determines the parameters of each texture filter quality level. |
GraphicsConfig_VolumetricEffectQuality | Determines the parameters of each volumetric particle quality level. |
GraphicsConfig_WaterQuality | Determines the parameters of each water quality level. |
These are contained within the systemparam.parambnd.dcx
.
Param | Description |
---|---|
CameraFadeParam | Determines parameters for camera fading. |