| Resource | Description |
|---|---|
| Characters (AC6) | A list of the characters in Armored Core VI. |
| Event Flags (AC6) | A list of event flags used by Armored Core VI. |
| Particles (AC6) | A list of FXR IDs used by Armored Core VI. |
| Map Names (AC6) | A name list for map IDs and mission-specific maps in Armored Core VI. |
| Map Objects (AC6) | Dump of enemies, assets, etc in all maps |
| Parts (AC6) | A list of the parts in Armored Core VI. |
These are contained within the gameparam.parambnd.dcx and the regulation.bin.
| Param | Description |
|---|---|
| AccountParam | Determines the HUD display parameters above an enemy when targeted in-game. |
| ActionButtonParam | Determines the parameters used for interactable prompts. |
| AiSoundParam | Determines the AI response to a sound. Typically triggered along side the actual sound event. |
| AnimMoveCorrectionParam | Determines the movement correction parameters for animations. |
| ArchiveParam | Determines the parameters used to display Archive and Mail messages in-game. |
| ArenaParam | Determines the parameters used for Arena missions. |
| AssetEnvironmentGeometryParam | Determines the properties of assets. |
| AssetMaterialSfxParam | Determines material particle parameters. |
| AssetModelSfxParam | Determines model particle parameters. |
| AssetTranscriptionParam | Determines the Super-LOD behavior for assets. |
| AtkNpcOperationPartsParam | Determines the operation state of various joints. For non-players. |
| AtkOperationPartsParam | Determines the operation state of various joints. For players. |
| AtkParam | Determines the hitbox and damage parameters for attacks. |
| AttachObj_Pc | Determines the attachment points for joints. |
| AttackActionParam | Determines the behavior of an attack action. |
| AutoAssembleEvaluate | Determines the parameters used to evaluate assembly changes. |
| BehaviorChangeStateMatrixParam | Determines behavior change upon entering various states. |
| BehaviorParam | Determines the behavior parameters used when triggering projectiles and attacks. |
| BladeHomingAngSpeedParam | Determines the homing angle and speed parameters for a blade melee attack. |
| BladeHomingAutoCancelEnableParam | Determines the homing cancellation behavior for a blade melee attack. |
| BladeHomingParam | Determines the homing behavior of a melee blade attack. |
| BonfireWarpParam | Determines bonfire parameters. Obsolete. |
| BoostParam | Determines the particle parameters used for boosting. |
| BudgetParam | Determines the memory budget limits for various asset groups. |
| Bullet | Determines the parameters of projectiles. |
| BulletCreateLimitParam | Determines the maximum spawn count for a projectile. |
| BulletShotgunParam_NPC | Determines the shot spread for a bullet. |
| BuoyancyParam | Determines buoyancy behavior for assets during wave simulation. |
| CalcCorrectGraph | Handles value curve functions for various mechanics. |
| CartridgeBehaviorParam | Determines the ejection behavior of ejected bullet cartridges. |
| CharaInitParam | Determines the loadout parameters for Armored Core type characters. |
| ChrActTurnParam | Determines the parameters used when a character turns. |
| ChrHitMaterialCheckParam | Determines the hit materials to check when the character collides with stuff. |
| ChrModelParam | Determines various parameters for character models. |
| ChrProxyPhysicsParam | Determines havok collision parameters for character. |
| CompanyContributePointParam | |
| CoolTimeParam | |
| CutsceneGparamTimeParam | Determines GPARAM timezone parameters during a cutscene. |
| CutsceneGparamWeatherParam | Determines GPARAM weather parameters during a cutscene. |
| CutsceneMapIdParam | Determines playback parameters for a cutscene. |
| CutsceneReplaceSfxParam | Determines particle replacement parameters for a cutscene. |
| CutsceneTimezoneConvertParam | Determines the timezone conversion parameters for a cutscene. |
| CylinderParam | Determines parameters related to joint capsules. |
| DamageLevelConvParam | Determines the damage level after each conversion threshold is exceeded. This is linked to Attitude Stability. |
| DamageLevelConvThresholdParam | Determines the damage level thresholds. This is linked to Attitude Stability. |
| DecalParam | Determines the parameters that govern decals. |
| DefaultKeyAssignParam | |
| Depthline | |
| DirectionCameraParam | |
| EmblemPieceSpec | |
| ENAutoRecoveryControlParam | |
| EnemyCommonParam | Determines common parameters for enemies. |
| EquipmentLineupParam | Determines the appearance of equipment in the shop menu. |
| EquipmentMenuManageCategoryParam | |
| EquipMtrlSetParam | Determines the material costs for various transactions. |
| EquipParamAccessory | Determines the parameters of accessories. |
| EquipParamBooster | Determines the parameters of booster parts. |
| EquipParamFcs | Determines the parameters of fire control system parts. |
| EquipParamGenerator | Determines the parameters of generator parts. |
| EquipParamGoods | Determines the parameters of goods. |
| EquipParamProtector | Determines the parameters of equipment. |
| EquipParamWeapon | Determines the parameters of weapons. |
| EquipParamWeapon_Npc | Determines the parameters of weapons. |
| FeFreeDialogParam | Determines the display parameters to use for interface dialogue elements. |
| FeTextEffectParam | Determines the display configuration for various interface text and video. |
| FootIKParam | Determines to Havok parameters to use for foot inverse kinematics (IK). |
| FootIKSetupParam | Determines to Havok parameters to use for foot inverse kinematics (IK) setup. |
| FootSfxParam | Determines the particles that are supplied to various foot-related properties. |
| GameAreaParam | Determines the soul and humanity drops given upon boss victories. |
| GamePresenceParam | |
| GameSystemParam | Determines various parameters related to game systems and the player. |
| GarageCameraAnimParam | Determines the handling of garage camera animation. |
| GarageCutsceneParam | Determines the handling of garage cutscenes. |
| GeneratorTypeSfxIdRplace_PC | Determines the particles used for various thruster emissions. |
| GraphicsParam | Determines the parameters used for various graphical settings. |
| GrassLodRangeParam | Determines the parameters used for grass LOD ranges. |
| GrassTypeParam | Dynamic instanced assets, combined with a flat or billboard texture. Used to generate scattered grass or other such arrangements without the need for manual placement. |
| HandIKParam | Determines the handling for hand inverse kinematics. |
| HitEffectSfxConceptParam | Determines the hit effect particles based on the incoming hit. |
| HitEffectSfxParam | Determines the hit effect particles. |
| HitMtrlParam | Determines the parameters applied upon hitting various materials. |
| InteractiveSmokeParam | Determines the parameters for interactive smoke. |
| ItemLotParam | Determines the contents of treasures and other item rewards. |
| JigglerBaseParam | Determines the configuration of jiggle bones within FLVER models. |
| JigglerBehaviorParam | Determines the rotational behavior of a jiggle bone. |
| JigglerBehaviorSlideParam | Determines the movement behavior of a jiggle bone. |
| JigglerBehaviorTargetBoneRateParam | Determines the target rate for a jiggle bone. |
| JigglerBehaviorWorldFixParam | Determines the ground attach adjustment for a jiggle bone. |
| JumpSpecifyAltParam | Determines the configurations for vertical ascent points in missions. |
| KeyAssignDisplayParam | Determines the parameters relating the display of key assignments. |
| KeyAssignMenuItemParam | Determines the parameters relating the display of key assignments. Obsolete? |
| KnockBackParam | Determines the parameters relating to knockback. |
| KnowledgeLoadScreenItemParam | Determines appearance of loading screens and the tips they show. |
| LoadBalancerDrawDistScaleParam | Determines the draw distance scale configuration for the FPS load balancer. |
| LoadBalancerNewDrawDistScaleParam | Determines the draw distance scale configuration for the FPS load balancer. |
| LoadBalancerParam | Determines the draw distance scale configuration for the FPS load balancer. |
| LockCamParam | Determines the parameters relating to lock-on camera configurations, and the default camera. |
| LookAtHeadParam | Determines the parameters relating to look-at cameras for heads. |
| LookAtParam | Determines the parameters relating to look-at cameras. |
| LookAtSpineParam | Determines the parameters relating to look-at cameras for various joints. |
| Magic | Determines the configuraiton of magic. Obsolete. |
| MailParam | Determines the parameters used to display Archive and Mail messages in-game. |
| MapAreaParam | Determines the parameters that relate to map areas. |
| MapDefaultInfoParam | Determines the parameters that relate to map info defaults. |
| MapGimmickParam | Determines the parameters that relate to map gimmicks (i.e. catapults). |
| MapPartsParam | Determines the parameters that relate to map parts. |
| MaterialExParam | Determines the configuration of material parameters. |
| MenuBehaviorParam | Determines the configuration of buttons in the main menu. |
| MenuColorTableParam | Determines the coloring used for various interface elements. |
| MenuErrorHandlingParam | Determines the error handling for actions in the menu. |
| MenuFilter | Determines the configuration of screen effect filters. |
| MenuInputGestureParam | Determines the input configuration for gestures. |
| MenuOffscrRendParam | Determines the configuration of the camera when viewing menu elements. |
| MenuParam | Determines the configuration of various parameters relating to the interface. |
| MenuPartsModelRendParam | Determines parameters relating to the rendering of parts within menus. |
| MenuPropertyLayoutParam | Determines layout parameters relating to menu elements. |
| MenuPropertySpecParam | Determines the data sources for various menu elements. |
| MenuValueTableParam | Determines parameters relating to menu values. |
| MercenaryRankTable | Determines the configuration for LOGHUNT progress, which includes Hunter Class. |
| MessageBoxParam | Determines the configuration for message boxes. |
| MiniAreaParam | Determines the configuration for mini-areas. Never used. |
| MissionParam | Determines the configuration for missions. |
| MissionSystemMsgAnswerParam | Determines the parameters for mission reactions. |
| MissionSystemMsgCommonParam | Determines the parameters for player state reactions. |
| MovementAcTypeParam | Determines the movement parameters based on AC type. |
| MovementEnemyTypeParam | |
| MovementFlyEnemyParam | |
| MovementRideObjParam | |
| MultiPlayCorrectionParam | |
| NamePlateParam | |
| NetworkMsgParam | |
| NetworkParam | |
| NpcAiActionParam | Associated with the NPC_ATK enum used in AI lua scripts. |
| NpcArenaGameEffectParam | |
| NpcEquipPartsParam | |
| NpcMaterialParam | |
| NpcParam | Defines the stats for a given enemy or group of enemies. Does not determine model or location. Stats are often affected greatly by attached SpEffects. |
| NpcPartsParam | |
| NpcSystemMsgParam | |
| NpcThinkParam | |
| NpcTransformParam | |
| ObjActParam | Determines the configuration of ObjAct instances. |
| OsReinforce | |
| OsReinforcePoint | |
| PadRumble | |
| PartsBreakLotteryParam | |
| PartsBreakParam | |
| PartsDrawParam | |
| PartsTokenParam | Determines the configuration of a combat log dropped by an enemy. Linked via the PartTokenParamID field within an Enemy part in a MSB. |
| PathFindCostParam | |
| PhantomParam | |
| PlayerCamouflagePattern | Defines the Pattern options for Armored Cores. Row ID links the Preset to the icon texture in SB_Camouflage.dds and SB_Camouflage.layout, Row ID + 210701 links the Preset to the FMG name it uses in the menu. |
| PlayerColoringPresetParam | |
| PlayerMaterialPresetParam | Defines the Material options for Armored Cores. Row ID links the Preset to the icon texture in SB_Material.dds and SB_Material.layout, Row ID + 210900 links the Preset to the FMG name it uses in the menu. |
| PlayerWeatheringTexPresetParam | Defines the Weathering options for Armored Cores. Row ID links the Preset to the icon texture in SB_Weathering.dds and SB_Weathering.layout, Row ID + 210801 links the Preset to the FMG name it uses in the menu. |
| PlayRegionParam | |
| PresetEmblemSpec | |
| RagdollParam | |
| ReinforceParamProtector | Defines upgrades of Armor. Unused in AC6. |
| ReinforceParamWeapon | Defines upgrades of weapons, include stat changes and upgrade cost (EquipMtrlSetParam id offset) |
| ReTargetAnimSetParam | |
| RigidBodyParam | |
| RoleParam | |
| RuntimeSoundExpressionParam | |
| RuntimeSoundGlobalParam | |
| RuntimeSoundParam | |
| SeMaterialConvertParam | |
| SfxModelParam | |
| ShieldParam | |
| ShootReboundParam | |
| ShopLineupParam | |
| SkydomeAssetParam | |
| SoundAutoReverbEvaluationDistParam | |
| SoundAutoReverbSelectParam | |
| SoundCutsceneParam | |
| SoundIDSpatialSetting | |
| SoundParam | |
| SoundVoiceBankLoad | |
| SpEffectParam | |
| SpEffectVfxParam | |
| SubWindowCamParam | |
| TalkParam | |
| TankArmourParam | |
| TankBaseParam | |
| TankWheelModelParam | |
| TankWheelParam | |
| TentativePlayerParam | |
| ThrowParam | |
| ThrustersLocomotionParam_PC | |
| ThrustersParam_NPC | |
| ThrustersParam_PC | |
| ThrustersSfxIdParam_PC | Determines the particles used for various thruster emissions. |
| TutorialActJudgeParam | |
| TutorialParam | |
| UnlockParam_Archive | |
| WepAbsorpPosParam | |
| WetAspectParam | |
| WhiteSignCoolTimeParam | |
| WorldMapLegacyConvParam | |
| WwiseValueToStrParam_ReflectAuxBusType | |
| Zoomblur |
These are contained within the eventparam.parambnd.dcx.
| Param | Description |
|---|---|
| EFID_common | Determines the parameters for event flags. |
These are contained within the graphicsconfig.parambnd.dcx.
| Param | Description |
|---|---|
| GraphicsConfig | Determines the default graphics configuration levels. |
| GraphicsConfig_AAQuality | Determines the parameters of each anti-aliasing quality level. |
| GraphicsConfig_DecalQuality | Determines the parameters of each decal quality level. |
| GraphicsConfig_DOFQuality | Determines the parameters of each depth of field quality level. |
| GraphicsConfig_EffectQuality | Determines the parameters of each particle quality level. |
| GraphicsConfig_LightingQuality | Determines the parameters of each lighting quality level. |
| GraphicsConfig_MotionBlurQuality | Determines the parameters of each motion blur quality level. |
| GraphicsConfig_RaytracingQuality | Determines the parameters of each motion blur quality level. |
| GraphicsConfig_ReflectionQuality | Determines the parameters of each reflection quality level. |
| GraphicsConfig_ShaderQuality | Determines the parameters of each shader quality level. |
| GraphicsConfig_ShadowQuality | Determines the parameters of each shadow quality level. |
| GraphicsConfig_SSAOQuality | Determines the parameters of each screen space ambient occlusion quality level. |
| GraphicsConfig_TextureFilterQuality | Determines the parameters of each texture filter quality level. |
| GraphicsConfig_VolumetricEffectQuality | Determines the parameters of each volumetric particle quality level. |
| GraphicsConfig_WaterQuality | Determines the parameters of each water quality level. |
These are contained within the systemparam.parambnd.dcx.
| Param | Description |
|---|---|
| CameraFadeParam | Determines parameters for camera fading. |