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Bloodborne - Reference Material

References

Resource Description
Characters (BB) A list of the characters in Bloodborne.
Event Flags (BB) A list of event flags used by Bloodborne.
Particles (BB) A list of FXR IDs used by Bloodborne.
Map Names (BB) A name list of Map IDs in Bloodborne.
Parts (BB) A list of parts in Bloodborne.
Common SFX Models A list of common SFX models.
Common Object Models A list of common Object models.

Game Parameters

These are found in the gameparam.parambnd.dcx file.

Param Description
ActionButtonParam Prompts near bonfires, ladders, etc.
AiSoundParam How AIs react to sound
AtkParam Character attack data
BehaviorParam Behavior data for character attacks
Bullet Projectile data
CalcCorrectGraph Provides growth functions for various mechanics. Handles all stat scaling.
CharaInitParam Player NPC data
CharMakeMenuListItemParam List data for the Character Make Menu
CharMakeMenuTopParam Layout Data for the Character Make Menu
DecalParam Decal data - Used for blood splatter, arrow holes, etc
AIStandardInfoBank
EnemyBehaviorBank
DungeonFeatureParam Chalice dungeon parameters.
DungeonSubFeatLotParam Chalice offerings.
EquipMtrlSetParam Upgrade Material data
EquipParamAccessory Rings and Covenants
EquipParamGoods Consumables, Key Items, spells, etc
EquipParamProtector Armor
EquipParamWeapon Weapons and Ammunition
FaceGenParam Face Generation data
FaceParam Presets for NPC faces
FaceRangeParam Configuration data for Face paramters
GameAreaParam Level Data - Handles boss soul drops
GameMapParam Level Data - Time
GemCategoryParam Blood Gem - Categories
GemDropDopingParam Blood Gem - Drops
GemDropModifyParam Blood Gem - Drop Modification
GemeffectParam Blood Gem - Effect
GemGenParam Blood Gem - Effect
HitMtrlParam Collision Hit Material data
HolygrailExParam Chalice Dungeon - Rituals
ItemLotLvdepParam Item Lots - Level-dependant Configuration
ItemLotParam Defines item lots that can be rolled upon item pickup, enemy death or granted via script., When doing this, consecutive IDs are also rolled., A single result is produced by each row., A row will not be rolled if the flag is already set.
KnockBackParam Basic Knockback data for attacks
LockCamParam Location Camera data
Magic Spell data
MenuColorTableParam
MenuPropertyLayoutParam Menu Layout Paths
MenuPropertySpecParam
MenuValueTableParam
MoveParam
NewMenuColorTableParam
NpcParam NPC data
NpcThinkParam NPC AI data
ObjActParam Object Actions
ObjectParam Object destruction data
ProtectorGenParam
QwcChange
QwcJudge
RagdollParam Ragdoll data
ReinforceParamProtector Defines upgrades of Armor.
ReinforceParamWeapon Defines upgrades of weapons, include stat changes and upgrade cost (EquipMtrlSetParam id offset)
ResidentFxParam
ReturnPointParam Lamp (Bonfire) Parameters
RitualRequiredMatParam Chalice - Ritual Materials
ShopLineupParam Shop parameters.
SkeletonParam
SpEffectParam Defines various effects that can be applied to the player and to enemies., Can define passive, activated, single-use and repeated or continuous application effects with indefinite duration., Successful application may depend on spCategory or invocationConditions.
SpEffectVfxParam All Visual Effects for Special Effects
TalkParam All Npc Dialogue Data
ThrowParam Boss Grabs, Backstabbs, etc
WeaponGenParam
Wind
bb-refmat/main.txt · Last modified: by admin