ds1r-refmat:main

Dark Souls: Remastered - Reference Material

References

Resource Description
Characters (DS1) A list of the characters in Dark Souls.
Event Flags (DS1) A list of event flags used by Dark Souls.
Particles (DS1) A list of FXR IDs used by Dark Souls.
Map Names (DS1) A name list of Map IDs in Dark Souls.
Parts (DS1) A list of parts in Dark Souls.
Animations (DS1) A list of animation IDs in Dark Souls.
Cutscene IDs A list of cutscenes in Dark Souls.
Attack Animation Schema Overview of how attack animations are laid out in TAE files.
Boss Information List of boss defeated flags and entity IDs
Objects List of object ids.
Sounds List of sound ids.
Character States List of character states.
SpEffect State Infos List of SpEffect state infos.
EMEVD Commands List of EMEVD command names in Darkscript 3 and their functionality in DS1 (also applies to some other FROM games)
Fogwall IDs
Loading Screen Items Details about the items/equipment that appear randomly on loading screens, and how to change them by editing the game executable.
Area Scaling SpEffects
Stun and Damage Level Info Info on special effect dmgLv, attack param damageLv, and associated animations.
Teamtype Target Info Info regarding TeamType targets.
Unused VFX List List of unused SpEffectVfxParam IDs.
Vanilla CalcCorrectGraph Info on vanilla DS1 calcCorrectGraphs.
Vanilla Shop ID Ranges Info on vanilla DS1 shops.
Weapon Infusion Modifier Values A list of the (approximate) values and the calculation methods to obtain infused weapon parameter values.
Weapon Motion Category List Descriptions of values that govern the animations used when wielding different weapons in DS1.

Game Parameters

These are contained within the GameParam.parambnd file.

Param Description
AIStandardInfoBank Determines the parameters for enemy AI.
AtkParam Determines the hitbox and damage parameters for attacks.
BehaviorParam Determines the behavior parameters used when triggering projectiles and attacks.
Bullet Determines the parameters of projectiles.
CalcCorrectGraph Handles value curve functions for various mechanics.
CharaInitParam Determines the loadout parameters for Armored Core type characters.
CoolTimeParam
EnemyBehaviorBank Determines the parameters for enemy behavior and collision.
EquipMtrlSetParam Determines the material costs for various transactions.
EquipParamAccessory Determines the parameters of accessories.
EquipParamGoods Determines the parameters of goods.
EquipParamProtector Determines the parameters of equipment.
EquipParamWeapon Defines weapon types and each affinity., Includes arrows and bolts. Responsible for scaling shown on certain consumables., IDs not ending in a multiple of 100 are ignored., Permitting affinities on a weapon without affinity rows at the correct IDs will result in the nearest 10000 being used., SpEffects specified here can be modified by upgrades in ReinforceParamWeapon.
FaceGenParam Determines the configuration of NPC faces.
GameAreaParam Determines the soul and humanity drops given upon boss victories.
HitMtrlParam Determines the parameters applied upon hitting various materials.
ItemLotParam Determines the contents of treasures and other item rewards.
KnockBackParam Determines the parameters relating to knockback.
LevelSyncParam Determines the parameters relating to level synchronization.
LockCamParam Determines the parameters relating to the player cameras.
Magic Determines the configuraiton of magic spells.
MenuColorTableParam Determines the coloring used for various interface elements.
MoveParam Determines the parameters for movement.
NpcParam Determines the parameters for enemy characters.
NpcThinkParam Determines the parameters for enemy AI.
ObjActParam Determines the parameters for interactions.
ObjectParam Determines the parameters for objects.
QwcChange Determines the parameters for world tendency changes.
QwcJudge Determines the parameters for world tendency effects.
RagdollParam Determines the parameters for ragdolls.
ReinforceParamProtector Determines the parameters for reinforcing armor.
ReinforceParamWeapon Determines the parameters for reinforcing weapons.
ShopLineupParam Determines the parameters for shops.
SkeletonParam Determines the parameters for character skeleton and foot inverse kinematics .
SpEffectParam Determines the parameters for special effects.
SpEffectVfxParam Determines the parameters for particles triggered via SpEffect.
TalkParam Determines the parameters for character dialogues.
ThrowParam Determines the parameters for throws.
WhiteCoolTimeParam Determines the parameters for friendly phantoms.

Graphical Parameters

Param Description

These are contained within the GameParam.parambnd file.

DofBank Determines the parameters for depth of field assignments.
EnvLightTexBank Determines the parameters for environmental lighting textures.
FogBank Determines the parameters for fog volumes.
LensFlareBank Determines the parameters for lens flares.
LensFlareExBank Determines the parameters for lens flares.
LightBank Determines the parameters for light maps.
LightScatteringBank Determines the parameters for light scattering.
LodBank Determines the parameters for levels of detail.
PointLightBank Determines the parameters for point lights.
ShadowBank Determines the parameters for shadow maps.
ToneMapBank Determines the parameters for tone maps.
ds1r-refmat/main.txt · Last modified: by admin