| Resource | Description |
|---|---|
| Characters (DS1) | A list of the characters in Dark Souls. |
| Event Flags (DS1) | A list of event flags used by Dark Souls. |
| Particles (DS1) | A list of FXR IDs used by Dark Souls. |
| Map Names (DS1) | A name list of Map IDs in Dark Souls. |
| Parts (DS1) | A list of parts in Dark Souls. |
| Animations (DS1) | A list of animation IDs in Dark Souls. |
| Cutscene IDs | A list of cutscenes in Dark Souls. |
| Attack Animation Schema | Overview of how attack animations are laid out in TAE files. |
| Boss Information | List of boss defeated flags and entity IDs |
| Objects | List of object ids. |
| Sounds | List of sound ids. |
| Character States | List of character states. |
| SpEffect State Infos | List of SpEffect state infos. |
| EMEVD Commands | List of EMEVD command names in Darkscript 3 and their functionality in DS1 (also applies to some other FROM games) |
| Fogwall IDs | |
| Loading Screen Items | Details about the items/equipment that appear randomly on loading screens, and how to change them by editing the game executable. |
| Area Scaling SpEffects | |
| Stun and Damage Level Info | Info on special effect dmgLv, attack param damageLv, and associated animations. |
| Teamtype Target Info | Info regarding TeamType targets. |
| Unused VFX List | List of unused SpEffectVfxParam IDs. |
| Vanilla CalcCorrectGraph | Info on vanilla DS1 calcCorrectGraphs. |
| Vanilla Shop ID Ranges | Info on vanilla DS1 shops. |
| Weapon Infusion Modifier Values | A list of the (approximate) values and the calculation methods to obtain infused weapon parameter values. |
| Weapon Motion Category List | Descriptions of values that govern the animations used when wielding different weapons in DS1. |
These are contained within the GameParam.parambnd file.
| Param | Description |
|---|---|
| AIStandardInfoBank | Determines the parameters for enemy AI. |
| AtkParam | Determines the hitbox and damage parameters for attacks. |
| BehaviorParam | Determines the behavior parameters used when triggering projectiles and attacks. |
| Bullet | Determines the parameters of projectiles. |
| CalcCorrectGraph | Handles value curve functions for various mechanics. |
| CharaInitParam | Determines the loadout parameters for Armored Core type characters. |
| CoolTimeParam | |
| EnemyBehaviorBank | Determines the parameters for enemy behavior and collision. |
| EquipMtrlSetParam | Determines the material costs for various transactions. |
| EquipParamAccessory | Determines the parameters of accessories. |
| EquipParamGoods | Determines the parameters of goods. |
| EquipParamProtector | Determines the parameters of equipment. |
| EquipParamWeapon | Defines weapon types and each affinity., Includes arrows and bolts. Responsible for scaling shown on certain consumables., IDs not ending in a multiple of 100 are ignored., Permitting affinities on a weapon without affinity rows at the correct IDs will result in the nearest 10000 being used., SpEffects specified here can be modified by upgrades in ReinforceParamWeapon. |
| FaceGenParam | Determines the configuration of NPC faces. |
| GameAreaParam | Determines the soul and humanity drops given upon boss victories. |
| HitMtrlParam | Determines the parameters applied upon hitting various materials. |
| ItemLotParam | Determines the contents of treasures and other item rewards. |
| KnockBackParam | Determines the parameters relating to knockback. |
| LevelSyncParam | Determines the parameters relating to level synchronization. |
| LockCamParam | Determines the parameters relating to the player cameras. |
| Magic | Determines the configuraiton of magic spells. |
| MenuColorTableParam | Determines the coloring used for various interface elements. |
| MoveParam | Determines the parameters for movement. |
| NpcParam | Determines the parameters for enemy characters. |
| NpcThinkParam | Determines the parameters for enemy AI. |
| ObjActParam | Determines the parameters for interactions. |
| ObjectParam | Determines the parameters for objects. |
| QwcChange | Determines the parameters for world tendency changes. |
| QwcJudge | Determines the parameters for world tendency effects. |
| RagdollParam | Determines the parameters for ragdolls. |
| ReinforceParamProtector | Determines the parameters for reinforcing armor. |
| ReinforceParamWeapon | Determines the parameters for reinforcing weapons. |
| ShopLineupParam | Determines the parameters for shops. |
| SkeletonParam | Determines the parameters for character skeleton and foot inverse kinematics . |
| SpEffectParam | Determines the parameters for special effects. |
| SpEffectVfxParam | Determines the parameters for particles triggered via SpEffect. |
| TalkParam | Determines the parameters for character dialogues. |
| ThrowParam | Determines the parameters for throws. |
| WhiteCoolTimeParam | Determines the parameters for friendly phantoms. |
| Param | Description |
|---|
These are contained within the GameParam.parambnd file.
| DofBank | Determines the parameters for depth of field assignments. |
| EnvLightTexBank | Determines the parameters for environmental lighting textures. |
| FogBank | Determines the parameters for fog volumes. |
| LensFlareBank | Determines the parameters for lens flares. |
| LensFlareExBank | Determines the parameters for lens flares. |
| LightBank | Determines the parameters for light maps. |
| LightScatteringBank | Determines the parameters for light scattering. |
| LodBank | Determines the parameters for levels of detail. |
| PointLightBank | Determines the parameters for point lights. |
| ShadowBank | Determines the parameters for shadow maps. |
| ToneMapBank | Determines the parameters for tone maps. |