Resource | Description |
---|---|
Characters (DS1) | A list of the characters in Dark Souls. |
Event Flags (DS1) | A list of event flags used by Dark Souls. |
Particles (DS1) | A list of FXR IDs used by Dark Souls. |
Map Names (DS1) | A name list of Map IDs in Dark Souls. |
Parts (DS1) | A list of parts in Dark Souls. |
Animations (DS1) | A list of animation IDs in Dark Souls. |
Cutscene IDs | A list of cutscenes in Dark Souls. |
Attack Animation Schema | Overview of how attack animations are laid out in TAE files. |
Boss Information | List of boss defeated flags and entity IDs |
Objects | List of object ids. |
Sounds | List of sound ids. |
Character States | List of character states. |
SpEffect State Infos | List of SpEffect state infos. |
EMEVD Commands | List of EMEVD command names in Darkscript 3 and their functionality in DS1 (also applies to some other FROM games) |
Fogwall IDs | |
Loading Screen Items | Details about the items/equipment that appear randomly on loading screens, and how to change them by editing the game executable. |
Area Scaling SpEffects | |
Stun and Damage Level Info | Info on special effect dmgLv, attack param damageLv, and associated animations. |
Teamtype Target Info | Info regarding TeamType targets. |
Unused VFX List | List of unused SpEffectVfxParam IDs. |
Vanilla CalcCorrectGraph | Info on vanilla DS1 calcCorrectGraphs. |
Vanilla Shop ID Ranges | Info on vanilla DS1 shops. |
Weapon Infusion Modifier Values | A list of the (approximate) values and the calculation methods to obtain infused weapon parameter values. |
Weapon Motion Category List | Descriptions of values that govern the animations used when wielding different weapons in DS1. |
These are contained within the GameParam.parambnd
file.
Param | Description |
---|---|
AIStandardInfoBank | Determines the parameters for enemy AI. |
AtkParam | Determines the hitbox and damage parameters for attacks. |
BehaviorParam | Determines the behavior parameters used when triggering projectiles and attacks. |
Bullet | Determines the parameters of projectiles. |
CalcCorrectGraph | Handles value curve functions for various mechanics. |
CharaInitParam | Determines the loadout parameters for Armored Core type characters. |
CoolTimeParam | |
EnemyBehaviorBank | Determines the parameters for enemy behavior and collision. |
EquipMtrlSetParam | Determines the material costs for various transactions. |
EquipParamAccessory | Determines the parameters of accessories. |
EquipParamGoods | Determines the parameters of goods. |
EquipParamProtector | Determines the parameters of equipment. |
EquipParamWeapon | Defines weapon types and each affinity., Includes arrows and bolts. Responsible for scaling shown on certain consumables., IDs not ending in a multiple of 100 are ignored., Permitting affinities on a weapon without affinity rows at the correct IDs will result in the nearest 10000 being used., SpEffects specified here can be modified by upgrades in ReinforceParamWeapon. |
FaceGenParam | Determines the configuration of NPC faces. |
GameAreaParam | Determines the soul and humanity drops given upon boss victories. |
HitMtrlParam | Determines the parameters applied upon hitting various materials. |
ItemLotParam | Determines the contents of treasures and other item rewards. |
KnockBackParam | Determines the parameters relating to knockback. |
LevelSyncParam | Determines the parameters relating to level synchronization. |
LockCamParam | Determines the parameters relating to the player cameras. |
Magic | Determines the configuraiton of magic spells. |
MenuColorTableParam | Determines the coloring used for various interface elements. |
MoveParam | Determines the parameters for movement. |
NpcParam | Determines the parameters for enemy characters. |
NpcThinkParam | Determines the parameters for enemy AI. |
ObjActParam | Determines the parameters for interactions. |
ObjectParam | Determines the parameters for objects. |
QwcChange | Determines the parameters for world tendency changes. |
QwcJudge | Determines the parameters for world tendency effects. |
RagdollParam | Determines the parameters for ragdolls. |
ReinforceParamProtector | Determines the parameters for reinforcing armor. |
ReinforceParamWeapon | Determines the parameters for reinforcing weapons. |
ShopLineupParam | Determines the parameters for shops. |
SkeletonParam | Determines the parameters for character skeleton and foot inverse kinematics . |
SpEffectParam | Determines the parameters for special effects. |
SpEffectVfxParam | Determines the parameters for particles triggered via SpEffect. |
TalkParam | Determines the parameters for character dialogues. |
ThrowParam | Determines the parameters for throws. |
WhiteCoolTimeParam | Determines the parameters for friendly phantoms. |
Param | Description |
---|
These are contained within the GameParam.parambnd
file.
DofBank | Determines the parameters for depth of field assignments. |
EnvLightTexBank | Determines the parameters for environmental lighting textures. |
FogBank | Determines the parameters for fog volumes. |
LensFlareBank | Determines the parameters for lens flares. |
LensFlareExBank | Determines the parameters for lens flares. |
LightBank | Determines the parameters for light maps. |
LightScatteringBank | Determines the parameters for light scattering. |
LodBank | Determines the parameters for levels of detail. |
PointLightBank | Determines the parameters for point lights. |
ShadowBank | Determines the parameters for shadow maps. |
ToneMapBank | Determines the parameters for tone maps. |