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Tutorials

Below is an assorted list of tutorials on how to do various Souls modding related things. If you have a tutorial that you would like to add, feel free to ping a wiki contributor or a staff member on the modding discord server.

  • Note: The majority of tutorials for Dark Souls Map Studio should apply to Smithbox, albeit some UI changes among other things.
  • Note: Older tutorials use Yabber, which is now outdated and can lead to problems. Users should now use WitchyBND, which functions almost identically for most users.

Beginner Tutorials

These tutorials are focused on introductions to concepts, or for helping beginners understand the FromSoftware modding eco-system.

General

Name Author Description
Using mods in FromSoft games PositronCannon (PC) A comprehensive, beginner-friendly guide on using mods with multiple From Software games, including the recommended mod loaders for each.
Basics JeNoVaViRuS First steps to do before trying to do anything related to modding.
General Troubleshooting for Mod Issues Challenger Andy Mod not working? This document provides some steps to try before you ask for help.
Identifying the Game Version that a Mod Uses Challenger Andy Instructions for how to identify the game version (patch) a mod was made for or supports.
Learning to Mod FROMSOFT Games ft. Grimrukh LobosJr & Grimrukh Series of two-hour streams that serve as a pretty comprehensive crash course for beginners to FromSoft mod making.
Cheat Engine: The Basics Challenger Andy How to install, setup, and operate Cheat Engine for FromSoftware games.
Cheat Engine: Common FunctionsChallenger Andy Common Cheat Table functions for Dark Souls 2. Similar to other FromSoftware games as well.
Metis Mod Launcher TutorialRayan How to use Metis Mod Launcher.
Writing Better Modding TutorialsChallenger AndyA tutorial on tutorial writing. How to write better Souls Modding Tutorials. Includes formatting, advice, styles, and more using Google Docs.

Dark Souls

Name Author Description
Downpatching Dark Souls Remastered Geeeeeorge/King Bore Haha Instructions for how to downpatch your game version. Written for DS1 but can be useful for all games.
Modding Dark Souls 1 with Soulstruct (Basic Setup and Map Editing) Grimrukh Series of videos on how to use Soulstruct with Dark Souls.

Dark Souls II

Name Author Description
Modding sotfs with ParamStudio (basic setup, tools required, general development workflow)TalkSickWaistIntroduction to modding Dark Souls 2 (sotfs only) using ParamStudio v .5+, a parameter editor with handy meta links and powerful search capabilities. Find out how to start modding sotfs from scratch by unpacking your game, creating a ParamStudio project compatible with MapStudio that uses loose params, using ParamStudio to decrypt your regulation file, navigating MapStudio, and even how to clone bosses onto other maps as regular enemies.

Dark Souls III

Name Author Description
Downpatching Dark Souls III Geeeeeorge/King Bore Haha Instructions for how to downpatch your game version. Written for DS3 but can be useful for all games.

Elden Ring

Name Author Description
Seamless Co-op Troubleshooting Seamless Co-op Team Troubleshooting guide for the popular Seamless Co-op mod.
Basics of Modding Elden RingRainer Learn how to use ModEngine 2 and Map Studio's parameter editing features

Models & Textures

These tutorials are focused on models and textures.

General

Name Author Description
Editing Dummy points on flver modelsHalvardLearn how to edit Dummy points.
.dds: Determining Compression / Export Settings for Image FilesChallenger AndyHow to figure out compression / export settings for image or .dds files.
Export Settings for .ddsChallenger AndyCommonly used image export settings for .dds files across games.
Making Weapons InvisibleChallenger Andy, Dylan Alexander How to make your weapons (and probably armor) invisible.
Material & Matbin EditingChallenger Andy & VeeHow to find and edit material / matbin files, commonly used in textures.

Dark Souls

Name Author Description
Model Importing Using Soulstruct for BlenderarfaA tutorial on how to import custom models to DSR and PTDE, intended for people with minimal to no knowledge on Blender.
How to port DS2 weapon models to DS1 PTDECyanicHow to port weapon models (from DS2) to Dark Souls PTDE, add new weapon, itemlots
How to Make Object Textures Load in Any MapThegreatgramcrackerLearn how to make an object that normally only appears in one map have its textures load in any map. Otherwise the textures will be pure black in other maps.
Replacing and Appending UI ElementsSM451Tutorial for understanding and editing the game's UI textures, specifically item icons.

Dark Souls II

Name Author Description
Modding Custom Objects in DS2Moonlight RuinA video tutorial on how to move map pieces, turn them into objects, and add an existing collision to an object.

Sekiro: Shadows Die Twice

Name Author Description
SEKIRO Modding Tutorial - How to Import 3d Models (FLVER Editor 1.42)SkymoonThis video tutorial will teach you how to do a model swap in Sekiro using FLVER Editor.

Elden Ring

Name Author Description
Adjusting UI ElementsNymic_RazorHow to move, scale, rotate, mirror, and skew UI elements using JPEXS. May also apply to other games.
Cloth sim process on custom NPC´s for Elden Ring: Lady MariaChocotavoLong video about the process to make Cloth sim for Elden Ring. In this case, the cloth sim is for a custom NPC ported to Elden Ring: Lady Maria.
Modifying AEGs TutorialThe KingHow to modify AEGs (environmental assets) in Elden Ring.
Creating Standalone, Retextured Assets Using AEGs and AETsEvanlynQuick breakdown of how to create new, standalone versions of existing assets with new textures.
Custom Havok Cloth in Elden Ring - Quick OverviewDylan AlexanderA video detailing custom cloth creation for armor using Havok Content Tools 2018 and 3ds Max 2019. Not a proper tutorial, but enough to get some progress.
Custom Loading ScreensChallenger AndyHow to create custom loading screen images in Elden Ring.
Recoloring/Retexturing Models GuideHonor KnightLearn how to edit textures in Elden Ring using Photoshop or Paint.net (Use WitchyBND instead of Yabber)
How to Recolor and Edit TexturesRainerA short video series on how to edit textures with Photoshop.
Tattoo EditingChallenger AndyShort tutorial on editing tattoos.

Armored Core VI

Name Author Description
Fixing "Model Lag"Archivist2Tutorial for using 'replacer' model for new parts instead, fixing a problem where they can cause model and texture problems with the new part and the one they were meant to replace.
Part Making Guide for ACVIArchivist2Tutorial on how to make new parts in Armored Core VI, particularly the intricacies of weapons.

Visual Effects & Bullets

These tutorials are focused on visual effects, particles and bullets.

General

Name Author Description
SFX (and Spell) Recoloring Basics and Guide DirectoryChallenger Andy Serves as a first stop for recoloring SFX (visual effects, FFX, FXR) and spells in any game.
Viewing & Opening Video FilesThegreatgramcracker How to open video files in FromSoftware games, like .pam files.
Viewing & Identifying SFXChallenger Andy Multiple methods to view and identify SFX (visual effects, FFX, FXR) in any game.
JavaScript FXR LibraryCCCodeJavaScript library for creating and editing FXR (SFX) files. An alternative to XML editing. Link includes tutorials for use.
FXR Editing: Creating a New Functional FXR ID (with a New Texture)Challenger AndyOUTDATED: PLEASE USE FXR PLAYGROUND. - Essential knowledge on how to create a new FXR ID along with a new texture and how to pack it into the game to be used. Includes a huge troubleshooting guide.

Dark Souls

Name Author Description
FFX files for SFX ExplainedJeNoVaViRuSLayout of .ffx files for sfx explained

Dark Souls II

Name Author Description
Changing the Characters & Objects in CutscenesChallenger AndyMostly details how to change the player character in cutscenes, but also how to change other characters and objects.
Changing SFX used by ObjectsChallenger AndyA short tutorial on how to change SFX that are directly linked to a map object.

Dark Souls III

Name Author Description
FXR Editing: Combining FXRChallenger AndyCombining multiple SFX into a single FXR.

Elden Ring

Name Author Description
Bullet Editing GuideRusty.A definitive video guide on bullet editing, which is mostly useful for spells.
Creating Fake UI Using SFXSeagoingnote1Basic walkthrough to creating and positioning SFX to look like UI elements.
FXR Notes (Elden Ring)Challenger Andy, The12thAvenger, Rayan, ivi, CccodeEssential for SFX / FXR editing. Contains all Action IDs, EffectAs & EffectBs, Properties, and explanations of what all of that stuff does.
FXR Editing: Identifying (& Removing) Parts of an FFXChallenger AndyOUTDATED: PLEASE USE FXR PLAYGROUND. - Details how to identify constituent parts of an FFX/FXR through a variety of methods. Also details how to remove parts of an FFX.
FXR files for SFX ExplainedJeNoVaViRuSLayout of .fxr files for sfx explained [WIP]
SpEffect Visuals EditingChallenger AndyHow to change the visuals related to SpEffects (buffs and related mechanics).
XML Recoloring TutorialSlendahmonTutorial on how to recolor spells in ER by editing XML.

Animations and Behaviors

These tutorials are focused on animations and behavios.

General

Name Author Description
HKS for Fun and ProfitF WangA beginner's guide for editing HKS from movesets to microtransactions!
Havok Behavior FundamentalsIgor Introduction to the most fundamental and important to know parts of Havok Behavior. Information is primarily focused on editing animation aspects of HKB, with the inclusion of Havok Behavior's correspondence to HavokScript, and how you can make your own. Bonus guide includes Animation and Behavior debugging.
TeamTypes: Character Targeting and DamageChallenger Andy, Dark Matter, MyMaidisKitchenAidHow to change TeamTypes, which determine which characters can target/damage other characters. Includes list of known TeamTypes

Dark Souls

Name Author Description
DS1 Custom Animation Rig & TutorialInfernoPlusAnimation rig for the player character and a tutorial

Dark Souls III

Name Author Description
Adding Havok VariablesVawserLearn how to implement a new Havok variable, allowing behavior fields such as playbackSpeed to be adjusted within a .hks file.
Anatomy of a Boss Fight: Iudex Gundyr (DS3)KatalashLearn the inner workings of how a boss fight is setup in DS3 (also applicable to other souls games).
Modding Movesets 101 - Basics of the Basics (DS3)WhurDaMuffinsAtIf you're looking to get into modding DS3 weapon movesets, this tutorial is your starting point. It guides you through setting up all the necessary applications, gives some helpful tips, and provides resources for your next steps. Note: Outdated due to use of Yapped
Modding Movesets - Muffin's Knowledge Compenium (DS3)WhurDaMuffinsAtA compendium of all my Dark Souls 3 moveset modding knowledge. I explain processes ranging from very simple to highly complex across all the relevant applications. Ongoing project, feel free to message me with contributions. Note: Outdated due to use of Yapped
DS3 Animation Editing (Actual Animations)forsakensilverHow to edit DS3 animations (not TAE animation events)

Elden Ring

Name Author Description
Dodge Stutter FixPossiblyShiba A tutorial to fix a dodge stuttering problem that can occur with movesets with custom dodges.
Animation Editing Workflow with BlendernomadThis video tutorial demonstrates how you can import Elden Ring animations into Blender, edit them, and re-import the edited version back into Elden Ring. This is achieved without having to use 3D Studio Max, thus allowing use of (mostly) free and open source tools to complete this workflow.
Elden Ring Animation RetargetingRainerLearn how to retarget animations from enemies and NPCs onto the player
How to Create a New Ash of War BelgerThis tutorial verses about how to create a new Ash of War item, and how to declare it in order to allow Lost Ashes of War duplicates.
Introduction to Moveset ModdingThemyysThis tutorial is about starting from 0 to creating your own Moveset, Sword art or Idle TAE using DsAnimStudio, ERClipGenerator and Smithbox.
A Pre-Intermediate Guide to Moveset Making in DSASKmstrA reference guide for many useful events in DSanimStudio for beginner and intermediate moveset makers. Learn how to edit animation data, speeds, effects, and more!
How to Add an Already Retargeted Animation to Elden RingLawShort tutorial on how to add already retargeted animations. Use WitchyBND instead of Yabber.
Basics of Dark Souls Animation StudioRainerLearn how to set up and utilize DSAS before more advanced editing
Creating New Spellcasting Animations in Elden RingWëiss & Challenger AndyA guide in creating unique spellcasting animations using various modding tools, and pairing said animations with bullets/attacks to create new sorcery/incantation in Elden Ring.
Understanding Attacks, Bullets, and Behaviors for PC and NPCThemyysEverything you need to know about BehaviorParam and creating new Attacks/Bullets for Moveset editing.
Adjust the unit speed by adding new variables to Behbnd Shiki Through this method, you can use hks to customize the animation speed of all units.
Tutorial for ERBehInjector WindShadowRuins Add custom animations that can be called in the HKS. You must give it an unique name and number.
Retargeting - Biped Method Lucy An extensive guide on how to retarget enemy animations onto the players skeleton using the Biped Method in 3dsMax.

Scripting

These tutorials are focused on game scripting.

General

Name Author Description
Learning How To Use EMEVDGeeeeeorge/King Bore HahaTutorial on the basics of EMEVD.
ESD: Add Custom Covenant RewardsJeNoVaViRuSESD tutorial to add custom covenant rewards
ESD: Add Full Warping SystemJeNoVaViRuSESD tutorial to implement a full warping system

Dark Souls

Name Author Description
Dark Souls Event Scripting: Intro, Making a Mod p1, Making a Mod p2 HotPocketRemix Video tutorials for EMEVD. Uses older tools but is still a good high-level intro.

Elden Ring

Name Author Description
Custom Shops in Elden Ring PositronCannon This tutorial will walk you through the steps required to modify existing shops in Elden Ring, as well as creating new custom shops.
Intro to Elden Ring EMEVD thefifthmatt Guide to setting up modding tools needed for event editing, and a walkthrough of important concepts from both simple and complex event scripts
Creating and Changing Enemy AI ElaDiDu A tutorial on creating and changing AI in Elden Ring.
Creating Basic Boss Fights PositronCannon Step by step tutorial on creating a basic boss fight.

Text & Language

These tutorials are focused on text localization.

General

Name Author Description
Basic Text Editing GuideChallenger AndyShort tutorial to get you started on editing text and fmg in FromSoftware games.
Using Fonts & Characters from Other Languages / ScriptsphiliquazTo use non-English fonts and characters in the Text Editor of Smithbox or DSMS.

Elden Ring

Name Author Description
Text Formatting GuideChallenger Andy, TKGP, iviTutorial/reference sheet on how to change the formatting of text. Make different sizes, colors, bullet points, and more.

Equipment

These tutorials are focused on in-game equipment.

General

Name Author Description
Equipment: Export, edit and import models JeNoVaViRuSHow to find equipment models, export and import them

Dark Souls

Name Author Description
Spell System Overview for New Spells in DS1George/King Bore HahaBasic overview of systems required to make a new spell in DS1
How To Create New Spells In DS1JeNoVaViRuSOverview of steps to create new spells in DS1

Dark Souls II

Name Author Description
Altering A Specific Weapon's Damage for a Specific MoveChallenger AndyA short tutorial on altering weapon damage.

Dark Souls III

Name Author Description
Adding a WeaponVawserLearn the basics of implementing a new weapon.
Adding a MovesetVawserLearn the basics of implementing a new move for a weapon.
Creating a New Moveset in DS3HalvardCreating a new moveset for weapons (focuses on TAE and HKX)
How to Create a Trick WeaponAnonim01Consolidation of info and discussions regarding the creation of trick weapons

Elden Ring

Name Author Description
Porting Weapons & Standalone WeaponsWrathfulMantisA video tutorial on how to port weapons to Elden Ring.
Creating New Spirit Ashes in Elden Ring Steven DragonbladeShort tutorial on creating new Spirit Ash Summons in Elden Ring, without replacing existing ones
How to make Replenishable Items (Refills at Grace points) JorbHow to find create items that refill when resting at a grace.
Guide on Adding Armor Dyes HALCYON A guide on implementing armor dyes in Elden Ring.

Nightreign

Name Author Description
Porting ER Armor to NR shintheweapon A video tutorial on how to port Elden Ring armours into Nightreign.

Maps

These tutorials are focused on editing maps, which control the worldspace of all the games.

General

Name Author Description
How Drawgroups and Displaygroups Work Thegreatgramcracker Information about the draw/display group rendering system, how to set them in DS Map Studio, and pitfalls to watch out for.
Placing SFX on a Map Challenger AndyHow to create and place an SFX (visual effect) on a map.
Smithbox: Map Editor Fundamentals Vawser A simple guide on how to use the Map Editor found within Smithbox, with a basic overview of features and how to use them.
Smithbox: Property Mass Edit Vawser A guide on how to use the Property Mass Edit feature in the Map Editor.

Dark Souls

Name Author Description
Dark Souls Custom Map TutorialInfernoPlusStart to finish process for creating a map for DS1: PTDE. Partial Transcription
Adding Enemies (and making their AI work on different maps)CyanicAdding enemies to a different map and making their AI work by editing the luainfo.
How to Generate New .breakobj FilesGeeeeeorge/King Bore HahaTutorial on generating new .breakobj files for maps with modified object placement (this fixes broken objects looking weird when save/quitting)
Bonfire BasicsGeeeeeorge/King Bore Haha A tutorial on the basics of implementing a bonfire in Dark Souls

Dark Souls II

Name Author Description
A Note on Spawn Limits in Dark Souls 2Challenger AndySome behavior to be aware of when editing how many times an enemy spawns in Dark Souls 2.
How to Create a New BonfireDesgerasTutorial for creating a new bonfire in Dark Souls including a name and image

Dark Souls III

Name Author Description
Map Lighting Tutorial (DS3)Abyss1neUnderstanding the basic knowledge of DS3 lighting system, the GPARAM

Elden Ring

Name Author Description
Add New Ladder (ER) Evanlyn Tutorial to make a ladder
Add New Treasure Chest (ER) Evanlyn Tutorial to make a treasure chest
Add New Elevator (ER) Evanlyn Tutorial to make an elevator
Add New Falling Guillotine Trap (ER) Evanlyn Tutorial to make a falling guillotine trap
Add New Pressure Plate Arrow Trap (ER) Evanlyn Tutorial to make a pressure plate arrow trap
Add New Lever-Operated Door (ER) Evanlyn Tutorial to make a lever operated door
Add New Hand-Operated Door (ER) Evanlyn Tutorial to make a hand operated door
Add New Stake of Marika (ER) Evanlyn Tutorial to make a Stake of Marika
Make Enemies Fade Out on Death (ER) Evanlyn Tutorial to make enemies fade out on death
Modifying GParamsRainerComprehensive tutorial regarding GParams, what they do, and how to modify them.
Skyboxes: Identifying and ChangingChallenger AndyA very questionable tutorial on how to identify the skybox textures and how to change them.
Smithbox: Using the World Map Vawser A guide on how the World Map feature within Smithbox works.

Armored Core VI

Name Author Description
Adding Interactable PointsVawserA tutorial on how to add interactable points within maps in AC6.

Parameters

These tutorials are focused on editing the game parameters that configure the vast majority of FromSoftware game systems.

General

Name Author Description
Create Bullets Using spEffectsF WangSmall, 2-minute guide on the creation of bullets through SpEffects.

Dark Souls

Name Author Description
Special Effects and TerrainsGrimrukhHow Special Effects work, how to modify them, and how terrains use them. Focused on DS1, but also applies to Bloodborne.

Dark Souls II

Name Author Description
Custom Dialogue ModdingMoonlight RuinHow to add custom dialogue and new shops, as well as how to edit talk esds.
Dark Souls 2 disable cutscene effectsO Nobre BabuinoHow to disable the cutscene effects.

Dark Souls III

Name Author Description
Adding New Starting Classes to DS3Anonim01In this tutorial you will learn how to add new starting classes to DS3. It's recommended to take a look at the “Changing Starting Classes and Class Names/Descriptions in DS3” tutorial beforehand, since this video expands on it.
Create a New Bonfire (DS3)EvellynEvery step to create a new bonfire in DS3. Recommended as an introduction to understand modding.
Dark Souls III Modding Tutorial - How to edit StayparamAnonim01This is a tutorial on the topic of editing Stayparam. It's on Brazilian Portuguese, but there is English captions so everyone can understand it, I hope.

Elden Ring

Name Author Description
Creating a New GracesiteLucy How to add a new Grace
How to Add Starting Class Images Past 10FrostyVision Walks you through the process of adding new character images and frames to the Start New Character Menu using Notepad ++, JPEXS, and Smithbox.
How to Make a New Class with MapStudioJorb Short tutorial on how to create a new starting class in Elden Ring.
How to make buffs cast on both hands at the same timeSyyykeShows how to duplicate and edit spEffects to apply a buff to both hands at the same time.
Apply an sfx permanently to a weaponJeNoVaViRuSShows how to duplicate and edit spEffects and apply spEffect and an sfx to a weapon permanently
Editing an Ash of WarJeNoVaViRuSWhere to find Ash of War params, tae, IDs and more
Create a paired weaponRainerHow to create a new paired weapon

Sound & Audio

These tutorials are focused on sound and audio.

General

Name Author Description
Sound Bank Editing for DSRSM451Workflow for replacing sounds/music using DSSI including a list of where each music file is stored. *Process is similar for DS2 and DS3.
Modifying Sound in SFX (FXR)Challenger AndyA short tutorial on how to modify sounds that are produced by visual special effects (SFX) in games that use FXR format.

Elden Ring

Name Author Description
Soundbank EditingThemyysAn introduction to sound modding and showcasing basic soundbank editing in the .json format, like using NPC sounds for the player
Elden Ring Audio ExtractionJaxQuick guide to extract and convert audio from Elden Ring.
Adding Custom BGM and Looping ItLucyHow to replace existing BGM (Backgroundmusic) and loop it properly. A condensed and slightly expanded version of the tutorial by Mr. Gaiety found immediately below.
How to Implement & Loop Custom Music Tracks in Elden RingMr. GaietyInitially done as a series of questions regarding implementing + looping custom Boss tracks in-game, this tutorial attempts to guide the user on how to take your piece of music (usually .mp3), and convert + implement into a format that ER plays in-game for certain bosses/events/scenarios. May change over time as tools mature.
How to Add a Custom Voice to Your NPCTolninThis guide shows you how to add your own voicelines to a custom NPC

Interface

These tutorials are focused on the user interface and elements related to it.

General

Name Author Description
FFDEC Tips and Tricks Vawser Basic overview of JPEXS Free Flash Decompiler (FFDEC) and some useful batch scripts.

Dark Souls

Name Author Description
Loading Screen Items (DS1)GrimrukhHow to change the pool of items that randomly appear on loading screens in DS1 (both versions).

Sekiro

Name Author Description
Adding a New Icon (SDT) Vawser Textual version of TKGP's tutorial on how to add a new icon to Sekiro.

Hardcoded Systems

These tutorials are focused on hardcoded systems that require memory editing or reverse engineering to edit, or are related to debugging tools.

General

Name Author Description
Crash Course in x86 AssemblySensePostLearn how assembly language works. Crucial when modifying hardcoded systems.

Dark Souls III

Name Author Description
Debugging DS3sfixHow to allow debugging DS3 (Anti-anti-debug).
Debug Menu: Animation ViewerChallenger AndyHow to quickly and manually play animations with a desired character using the Debug Menu.
Debug Menu: Attunement Slot AdjustmentChallenger AndyHow to equipped spells, miracles, and pyromancies without needing to rest at a bonfire.
Debug Menu: "Cheating"Challenger AndyHow to perform actions that fall under the general umbrella of “Cheating” using the Debug Menu. Invincibility, One-shotting, parrying every attack, etc.
Debug Menu: Changing Debug Menu Formatting and LayoutChallenger AndyHow to change the color, scale, position, and font size of the Debug Menu window itself. Also includes information on how to open multiple windows and change list sorting.
Debug Menu: Control GuideChallenger AndyDetails general debug controls, debug dash controls, free cam controls, and GUI controls. Essential knowledge for Debug Menu.
Debug Menu: Cutscene/Remo ViewerChallenger AndyManually play and dissect cutscenes (remo). Useful for SFX/FXR editors in identifying what IDs are in the cutscene, as well as those editing or creating original cutscenes.
Debug Menu: Foot Effects & Decal ViewerChallenger AndyHow to change (temporarily) and view Foot Effects and Decals using Debug Menu.
Debug Menu: FXR / SFX ViewerChallenger AndyHow to spawn and view FXR / SFX in Dark Souls 3 using the Debug Menu.
Debug Menu: Display Hitboxes & Damage StatisticsChallenger AndyDisplay character hurtboxes, damage hitboxes, and some damage statistics. Also allows identification of Bullet IDs, BehaviorParams, and other stuff.
Debug Menu: Inventory Manipulation / Item GibChallenger AndyUseful for quickly adding (or removing) entire classes of weapons, armors, items, etc. at once to the player's inventory. Also includes how to spawn specific items.
Debug Menu: Playing as Enemies/NPCsChallenger AndyHow to “play as” and control enemies, bosses, or NPCs.
Debug Menu: Player Stat & Covenant Rank AdjustmentsChallenger AndyChange stat levels; HP, SP, and MP amounts; Covenant Points and Rank amounts; and debuff resistance stats. Also includes information for manipulating enemy/NPC HP amounts.
Debug Menu TranscriptionChallenger AndyTranscription, Translations, and Explanations of DS3's Debug Menu. *Also helpful for DS1
Debug Menu: TroubleshootingChallenger AndyTroubleshooting steps for common problems when using DS3's Debug Menu.
Debug Menu: Save/Load Debug WorkspaceChallenger AndyDetails how to save and load your current cursor positions in debug windows as bookmarks/loadable layouts, even between sessions. Fully describes SubWindow functions.
Debug Menu: SpEffect SpawnerChallenger AndyDetails how to spawn and view SpEffects (and SpEffectVfx) using debug menu.

Merging

These tutorials are focused on merging multiple mods together.

General

Name Author Description
How to merge/update params with Smithbox PositronCannon (PC) Tutorial on merging/updating params (regulation.bin, data0.bdt, etc) with Smithbox.
How to Merge ModsDylan Alexander, Challenger Andy, Angel Dasha, Clevererraptor, Rainer How to resolve conflicts between multiple mods in order to play them. Includes how to merge animations, FXR (SFX), MsgBnds, params, regulation.bins, and TAEs. Written for Elden Ring but somewhat applies to other games.

Elden Ring

Name Author Description
Seamless Co-op and ModsNorii How to merge the popular Seamless Co-op Mod with other mods.

Mods

These tutorials are focused on setting up and configuring notable mods.

Name Author Description
How to Set Up Dark Souls 3 Seamless Co-op & Randomizer Jackie A video guide on how to set DS3 Seamless Co-op with the DS3 Randomizer.
tutorial/main.txt · Last modified: by positroncannon