| Field | Type | Offset | Description | Notes |
| iconId | s32 | 0x0 | Icon ID (When -1, no icon is required) | |
| conditionHp | f32 | 0x4 | Set what percentage of maxHP the remaining HP will be activated | |
| effectEndurance | f32 | 0x8 | Change duration / -1 for permanent / 0 for one moment only | |
| motionInterval | f32 | 0xc | Set how many seconds it occurs | |
| maxHpRate | f32 | 0x10 | Correct the maximum HP | |
| maxMpRate | f32 | 0x14 | Correct the maximum MP | |
| maxStaminaRate | f32 | 0x18 | Correct the maximum SP | |
| slashDamageCutRate | f32 | 0x1c | Slash damage ratio: Correct the calculated damage by XX times. 1 is normal. | |
| blowDamageCutRate | f32 | 0x20 | Batter damage ratio: The calculated damage is corrected by XX times. 1 is normal. | |
| thrustDamageCutRate | f32 | 0x24 | Puncture damage ratio: Correct the calculated damage by XX times. 1 is normal. | |
| neutralDamageCutRate | f32 | 0x28 | Non-attribute damage ratio: Correct the calculated damage by XX times. 1 is normal. | |
| magicDamageCutRate | f32 | 0x2c | Magic damage multiplier: The calculated damage is corrected by XX times. 1 is normal. | |
| fireDamageCutRate | f32 | 0x30 | Flame damage ratio: Correct the calculated damage by XX times. 1 is normal. | |
| thunderDamageCutRate | f32 | 0x34 | Electric shock damage ratio: Correct the calculated damage by XX times. 1 is normal. | |
| physicsAttackRate | f32 | 0x38 | Physical damage ratio: Correct the calculated damage by XX times. 1 is normal. | |
| magicAttackRate | f32 | 0x3c | Magic damage multiplier: The calculated damage is corrected by XX times. 1 is normal. | |
| fireAttackRate | f32 | 0x40 | Flame damage ratio: Correct the calculated damage by XX times. 1 is normal. | |
| thunderAttackRate | f32 | 0x44 | Electric shock damage ratio: Correct the calculated damage by XX times. 1 is normal. | |
| physicsAttackPowerRate | f32 | 0x48 | Multiply the physical attack power by the set value | |
| magicAttackPowerRate | f32 | 0x4c | Multiply the magic attack power by the set value | |
| fireAttackPowerRate | f32 | 0x50 | Multiply the fire attack power by the set value | |
| thunderAttackPowerRate | f32 | 0x54 | Multiply the electric shock attack power by the set value | |
| physicsAttackPower | s32 | 0x58 | Add or subtract the value set for physical attack power | |
| magicAttackPower | s32 | 0x5c | Add or subtract the value set for the magic attack power | |
| fireAttackPower | s32 | 0x60 | Add or subtract the value set for the flame attack power | |
| thunderAttackPower | s32 | 0x64 | Add or subtract the value set for the electric shock attack power | |
| physicsDiffenceRate | f32 | 0x68 | Multiply the set value for physical defense | |
| magicDiffenceRate | f32 | 0x6c | Multiply the value set for magic defense | |
| fireDiffenceRate | f32 | 0x70 | Multiply the fire defense by the set value | |
| thunderDiffenceRate | f32 | 0x74 | Multiply the value set for the electric shock defense | |
| physicsDiffence | s32 | 0x78 | Add or subtract the value set for physical defense | |
| magicDiffence | s32 | 0x7c | Add or subtract the value set for magic defense | |
| fireDiffence | s32 | 0x80 | Add or subtract the value set for the fire defense | |
| thunderDiffence | s32 | 0x84 | Add or subtract the value set for the electric shock defense | |
| NoGuardDamageRate | f32 | 0x88 | Replace the damage ratio at the time of the gap with the set value (set on the damage side) | |
| vitalSpotChangeRate | f32 | 0x8c | Replaces the damage calculation of the sweet spot with the specified value (key point damage correction) -Invalid at 1.0 | |
| normalSpotChangeRate | f32 | 0x90 | Replaces normal hit damage calculation with the specified number -Invalid at 1.0 | |
| maxHpChangeRate | f32 | 0x94 | Increases or decreases maximum HP by the set multiplier | |
| behaviorId | s32 | 0x98 | Specified -1 when dealing damage using action ID from special effects NPC Behavior - Requires State Info 142 Player Behavior - Requires State Info 275 Bullet Behavior - Requires State Info 33 | This field refers to the following params: BehaviorParam_PC, BehaviorParam |
| changeHpRate | f32 | 0x9c | Set what percentage of the maximum HP to subtract (or add) with one activation | |
| changeHpPoint | s32 | 0xa0 | Set how many points to subtract (or add) with one activation | |
| changeMpRate | f32 | 0xa4 | Set what percentage of the maximum MP to subtract (or add) with one activation | |
| changeMpPoint | s32 | 0xa8 | Set how many points to subtract (or add) with one activation | |
| mpRecoverChangeSpeed | s32 | 0xac | Change the recovery speed. Add or subtract to the standard recovery speed and initial recovery speed of the recovery formula. | |
| changeStaminaRate | f32 | 0xb0 | Set what percentage of the maximum stamina to subtract (or add) with one activation | |
| changeStaminaPoint | s32 | 0xb4 | Set how many points to subtract (or add) with one activation | |
| staminaRecoverChangeSpeed | s32 | 0xb8 | Change the recovery speed. Add or subtract to the standard recovery speed and initial recovery speed of the recovery formula. | |
| magicEffectTimeChange | f32 | 0xbc | Add / subtract the time set for the effect duration only for magic that has the effect duration set to 0.1 seconds or more. | |
| insideDurability | s32 | 0xc0 | Add or subtract the numerical value to the internal wear degree | |
| maxDurability | s32 | 0xc4 | Add the set value to the maximum value of the internal wear degree of durability. | |
| staminaAttackRate | f32 | 0xc8 | Multiply the stamina attack power by a factor (1.0 1 times 0.5 half) | |
| poizonAttackPower | s32 | 0xcc | A value to be added to the target's [poison resistance value] when it hits Requires State Info 2 | |
| registIllness | s32 | 0xd0 | Numerical value to be added to the target [Plague resistance value] when hit Requires State Info 5 | |
| registBlood | s32 | 0xd4 | A value to be added to the target's [bleeding resistance value] when it hits Requires State Info 6 | |
| registCurse | s32 | 0xd8 | A number to be added to the target [curse resistance value] when hit Requires State Info 116 | |
| fallDamageRate | f32 | 0xdc | Multiply the damage calculation when falling | |
| soulRate | f32 | 0xe0 | The amount of soul acquired when defeating an enemy is added by the specified multiple. Requires State Info 76 | |
| equipWeightChangeRate | f32 | 0xe4 | Multiply the maximum equipment weight by the set magnification | |
| allItemWeightChangeRate | f32 | 0xe8 | Multiply the maximum weight you have by the set magnification | |
| soul | s32 | 0xec | Add the set value to the possessed soul | |
| animIdOffset | s32 | 0xf0 | Anime ID offset (invalid-1) | |
| haveSoulRate | f32 | 0xf4 | For enemy lap effect. It is applied when the soul goes out from the set character. | |
| targetPriority | f32 | 0xf8 | Chance for an enemy to switch aggro targets to/away the effect's owner. Values range from -1 to 1. +1 = 100% chance to target owner instead of current target, -1 = 100% chance to target somebody else instead of current target (effect owner). | |
| sightSearchEnemyCut | s32 | 0xfc | Correct the ease of finding by a magnification | |
| hearingSearchEnemyRate | f32 | 0x100 | Correct the loudness of the AI sound emitted by the magnification | |
| grabityRate | f32 | 0x104 | Gravity rate | |
| registPoizonChangeRate | f32 | 0x108 | Multiply the poison resistance value by the set multiplier | |
| registIllnessChangeRate | f32 | 0x10c | Multiply the plague resistance value by the set magnification | |
| registBloodChangeRate | f32 | 0x110 | Multiply the bleeding resistance value by the set magnification | |
| registCurseChangeRate | f32 | 0x114 | Multiply the spell resistance value by the set multiplier | |
| soulStealRate | f32 | 0x118 | Defense against HP robbed by NPCs in Soul Steel | |
| lifeReductionRate | f32 | 0x11c | | |
| hpRecoverRate | f32 | 0x120 | It doesn't work when HP decreases. | |
| replaceSpEffectId | s32 | 0x124 | Special effect ID added at the end of life (-1 is ignored) | This field refers to the following params: SpEffectParam |
| cycleOccurrenceSpEffectId | s32 | 0x128 | Special effect ID that occurs in each activation cycle (-1 is ignored) | This field refers to the following params: SpEffectParam |
| atkOccurrenceSpEffectId | s32 | 0x12c | Special effect ID that occurs when hitting an attack (-1 is ignored) | This field refers to the following params: SpEffectParam |
| guardDefFlickPowerRate | f32 | 0x130 | Repellent defense correction value when guarding | |
| guardStaminaCutRate | f32 | 0x134 | Stamina cut rate correction value when guarding | |
| rayCastPassedTime | s16 | 0x138 | Passing the line of sight: Activation time [ms] (for evil eye) | |
| changeSuperArmorPoint | s16 | 0x13a | | |
| bowDistRate | s16 | 0x13c | Correction value added to the flight distance correction of the weapon | |
| spCategory | u16 | 0x13e | Categories that determine behavior such as overwriting special effects | This field uses the following enum: SP_EFFECT_SPCATEGORY |
| categoryPriority | u8 | 0x140 | Priority within the same category (lower one has priority) | |
| saveCategory | s8 | 0x141 | Category to save special effects | This field uses the following enum: SP_EFFECT_SAVE_CATEGORY |
| changeMagicSlot | u8 | 0x142 | You can increase the specified number of magic registration slots | |
| changeMiracleSlot | u8 | 0x143 | You can increase the specified number of trajectory registration frames. | |
| heroPointDamage | s8 | 0x144 | Damage value given to human nature value | |
| defFlickPower | u8 | 0x145 | Set a value that overwrites the repelling defense | |
| flickDamageCutRate | u8 | 0x146 | Set a value that overwrites the damage attenuation rate at the time of repelling | |
| bloodDamageRate | u8 | 0x147 | Point damage of state change type [bleeding], correction value used only when% damage | |
| dmgLv_None | s8 | 0x148 | Specify the type to replace the damage Lv0 | This field uses the following enum: ATKPARAM_REP_DMGTYPE |
| dmgLv_S | s8 | 0x149 | Specify the type to replace the damage Lv1 | This field uses the following enum: ATKPARAM_REP_DMGTYPE |
| dmgLv_M | s8 | 0x14a | Specify the type to replace the damage Lv2 | This field uses the following enum: ATKPARAM_REP_DMGTYPE |
| dmgLv_L | s8 | 0x14b | Specify the type to replace the damage Lv3 | This field uses the following enum: ATKPARAM_REP_DMGTYPE |
| dmgLv_BlowM | s8 | 0x14c | Specify the type to replace the damage Lv4 | This field uses the following enum: ATKPARAM_REP_DMGTYPE |
| dmgLv_Push | s8 | 0x14d | Specify the type to replace the damage Lv5 | This field uses the following enum: ATKPARAM_REP_DMGTYPE |
| dmgLv_Strike | s8 | 0x14e | Specify the type to replace the damage Lv6 | This field uses the following enum: ATKPARAM_REP_DMGTYPE |
| dmgLv_BlowS | s8 | 0x14f | Specify the type to replace the damage Lv7 | This field uses the following enum: ATKPARAM_REP_DMGTYPE |
| dmgLv_Min | s8 | 0x150 | Specify the type to replace the damage Lv8 | This field uses the following enum: ATKPARAM_REP_DMGTYPE |
| dmgLv_Uppercut | s8 | 0x151 | Specify the type to replace the damage Lv9 | This field uses the following enum: ATKPARAM_REP_DMGTYPE |
| dmgLv_BlowLL | s8 | 0x152 | Specify the type to replace the damage Lv10 | This field uses the following enum: ATKPARAM_REP_DMGTYPE |
| dmgLv_Breath | s8 | 0x153 | Specify the type to replace the damage Lv11 | This field uses the following enum: ATKPARAM_REP_DMGTYPE |
| atkAttribute | u8 | 0x154 | Physical attributes to set for special effects | This field uses the following enum: ATKPARAM_ATKATTR_TYPE |
| spAttribute | u8 | 0x155 | Special attributes to set for special effects | This field uses the following enum: ATKPARAM_SPATTR_TYPE |
| stateInfo | u16 | 0x156 | State change judgment flag | This field uses the following enum: SP_EFFECT_TYPE |
| wepParamChange | u8 | 0x158 | Specify which weapon is effective. If there is no limit, all attacks and defenses including enemies are targeted | This field uses the following enum: SP_EFE_WEP_CHANGE_PARAM |
| moveType | u8 | 0x159 | Movement type. Change the movement speed. | This field uses the following enum: SP_EFFECT_MOVE_TYPE |
| lifeReductionType | u16 | 0x15a | | This field uses the following enum: SP_EFFECT_TYPE |
| throwCondition | u8 | 0x15c | Throwing conditions. Affects the throwing mask. | This field uses the following enum: SP_EFFECT_THROW_CONDITION_TYPE |
| addBehaviorJudgeId_condition | s8 | 0x15d | Condition value to add a value to the action judgment ID (Def: -1) | |
| addBehaviorJudgeId_add | u8 | 0x15e | If the additional value of the action judgment ID is 0, the action will not be changed, but will not be taken. | |
| effectTargetSelf | u8 | 0x15f [0] | Only the target for which this judgment is checked is effective, the default is | This field is a boolean. |
| effectTargetFriend | u8 | 0x15f [1] | Only the target for which this judgment is checked is effective, the default is | This field is a boolean. |
| effectTargetEnemy | u8 | 0x15f [2] | Only the target for which this judgment is checked is effective, the default is | This field is a boolean. |
| effectTargetPlayer | u8 | 0x15f [3] | Only the target for which this judgment is checked is effective, the default is | This field is a boolean. |
| effectTargetAI | u8 | 0x15f [4] | Only the target for which this judgment is checked is effective, the default is | This field is a boolean. |
| effectTargetLive | u8 | 0x15f [5] | Only the target for which this judgment is checked is effective, the default is | This field is a boolean. |
| effectTargetGhost | u8 | 0x15f [6] | Only the target for which this judgment is checked is effective, the default is | This field is a boolean. |
| effectTargetWhiteGhost | u8 | 0x15f [7] | Only the target for which this judgment is checked is effective, the default is | This field is a boolean. |
| effectTargetBlackGhost | u8 | 0x160 [0] | Only the target for which this judgment is checked is effective, the default is | This field is a boolean. |
| effectTargetAttacker | u8 | 0x160 [1] | Apply special effects to attackers after damage (cannot enter defenders) | This field is a boolean. |
| dispIconNonactive | u8 | 0x160 [2] | The icon is displayed even in the state of waiting for activation. | This field is a boolean. |
| useSpEffectEffect | u8 | 0x160 [3] | | This field is a boolean. |
| bAdjustMagicAblity | u8 | 0x160 [4] | Do you want to correct the magic power? | This field is a boolean. |
| bAdjustFaithAblity | u8 | 0x160 [5] | Do you correct your faith? | This field is a boolean. |
| bGameClearBonus | u8 | 0x160 [6] | Whether it is for the game clear lap bonus. | This field is a boolean. |
| magParamChange | u8 | 0x160 [7] | Set whether or not it is effective against magic | This field is a boolean. |
| miracleParamChange | u8 | 0x161 [0] | Set whether or not it is effective against miracles | This field is a boolean. |
| clearSoul | u8 | 0x161 [1] | Possession soul becomes 0. | This field is a boolean. |
| requestSOS | u8 | 0x161 [2] | If checked, issue an SOS sign request when activated | This field is a boolean. |
| requestBlackSOS | u8 | 0x161 [3] | If checked, issue a black SOS sign request when activated | This field is a boolean. |
| requestForceJoinBlackSOS | u8 | 0x161 [4] | If checked, issue an intrusion_A request when activated | This field is a boolean. |
| requestKickSession | u8 | 0x161 [5] | If checked, a kick request will be issued at the time of activation. | This field is a boolean. |
| requestLeaveSession | u8 | 0x161 [6] | If checked, an exit request will be issued at the time of activation. | This field is a boolean. |
| requestNpcInveda | u8 | 0x161 [7] | If checked, an intrusion request to the NPC will be issued at the time of activation. | This field is a boolean. |
| noDead | u8 | 0x162 [0] | Whether you can be corpse. With this check, you will not be dead | This field is a boolean. |
| bCurrHPIndependeMaxHP | u8 | 0x162 [1] | Does HP now affect even if the maximum HP increases or decreases? | This field is a boolean. |
| corrosionIgnore | u8 | 0x162 [2] | [State change type] ignores [Durability] decrease due to [Corrosion] | This field is a boolean. |
| sightSearchCutIgnore | u8 | 0x162 [3] | Ignore visual search invalidity | This field is a boolean. |
| hearingSearchCutIgnore | u8 | 0x162 [4] | Ignore auditory search invalidity | This field is a boolean. |
| antiMagicIgnore | u8 | 0x162 [5] | You can use magic even in the anti-magic range | This field is a boolean. |
| fakeTargetIgnore | u8 | 0x162 [6] | Don't get caught in the fake target that occurred | This field is a boolean. |
| fakeTargetIgnoreUndead | u8 | 0x162 [7] | You will not be caught by the fake target of the human system that occurred | This field is a boolean. |
| fakeTargetIgnoreAnimal | u8 | 0x163 [0] | You will not be caught by the fake target of the beast system that occurred | This field is a boolean. |
| grabityIgnore | u8 | 0x163 [1] | Gravity effect disabled | This field is a boolean. |
| disablePoison | u8 | 0x163 [2] | If this effect is applied, it will not be poisoned. | This field is a boolean. |
| disableDisease | u8 | 0x163 [3] | If this effect is applied, you will not get plague | This field is a boolean. |
| disableBlood | u8 | 0x163 [4] | With this effect, you won't get bleeding | This field is a boolean. |
| disableCurse | u8 | 0x163 [5] | With this effect, you won't be cursed | This field is a boolean. |
| enableCharm | u8 | 0x163 [6] | If this effect is applied, you will be fascinated. | This field is a boolean. |
| enableLifeTime | u8 | 0x163 [7] | Will the life be extended when the flag is set by TAE? | This field is a boolean. |
| hasTarget | u8 | 0x164 [0] | Do you know the enemy? : [Activation condition] (for evil eye users) | This field is a boolean. |
| isFireDamageCancel | u8 | 0x164 [1] | Whether to replan at the time of activation | This field is a boolean. |
| isExtendSpEffectLife | u8 | 0x164 [2] | Whether to be eligible for extension when the life extension effect is applied | This field is a boolean. |
| requestLeaveColiseumSession | u8 | 0x164 [3] | If checked, a request to leave the arena will be issued at the time of activation. | This field is a boolean. |
| disableTherianthrope | u8 | 0x164 [4] | If this effect is applied, you will not be able to turn into a beast. | |
| chargeAttackParamChange | u8 | 0x164 [5] | Set whether or not it is effective against throwing attacks | This field is a boolean. |
| throwAttackParamChange | u8 | 0x164 [6] | | This field is a boolean. |
| enableEquipSlotCheck | u8 | 0x164 [7] | | This field is a boolean. |
| vowType0 | u8 | 0x165 [0] | Pledge 0 | This field is a boolean. |
| vowType1 | u8 | 0x165 [1] | Pledge 1 | This field is a boolean. |
| vowType2 | u8 | 0x165 [2] | Pledge 2 | This field is a boolean. |
| vowType3 | u8 | 0x165 [3] | Pledge 3 | This field is a boolean. |
| vowType4 | u8 | 0x165 [4] | Pledge 4 | This field is a boolean. |
| vowType5 | u8 | 0x165 [5] | Pledge 5 | This field is a boolean. |
| vowType6 | u8 | 0x165 [6] | Pledge 6 | This field is a boolean. |
| vowType7 | u8 | 0x165 [7] | Pledge 7 | This field is a boolean. |
| vowType8 | u8 | 0x166 [0] | Pledge 8 | This field is a boolean. |
| vowType9 | u8 | 0x166 [1] | Pledge 9 | This field is a boolean. |
| vowType10 | u8 | 0x166 [2] | Pledge 10 | This field is a boolean. |
| vowType11 | u8 | 0x166 [3] | Pledge 11 | This field is a boolean. |
| vowType12 | u8 | 0x166 [4] | Pledge 12 | This field is a boolean. |
| vowType13 | u8 | 0x166 [5] | Pledge 13 | This field is a boolean. |
| vowType14 | u8 | 0x166 [6] | Pledge 14 | This field is a boolean. |
| vowType15 | u8 | 0x166 [7] | Pledge 15 | This field is a boolean. |
| effectTargetOpposeTarget | u8 | 0x167 [0] | Only the target for which this judgment is checked is effective, the default is | This field is a boolean. |
| effectTargetFriendlyTarget | u8 | 0x167 [1] | Only the target for which this judgment is checked is effective, the default is | This field is a boolean. |
| effectTargetSelfTarget | u8 | 0x167 [2] | Only the target for which this judgment is checked is effective, the default is | This field is a boolean. |
| deathcauseId | u32 | 0x168 | | |
| antiDarkSightRadius | f32 | 0x16c | Radius of full view of darkness [m]. If you are within this distance, you will be able to see at normal distance even in the dark. | |
| antiDarkSightDmypolyId | s32 | 0x170 | Damipoli ID (-1: Master) with full view of darkness. Create a full view area around this Damipoli | |
| sightSearchRate | f32 | 0x174 | Correct the ease of finding with a magnification. Requires State Info 267 | |
| hearingSearchRate | f32 | 0x178 | Correct the audibility of AI sound by magnification | |
| registTherianthrope | s32 | 0x17c | Number added to the target's [Beast Resistance Value] when hit. | |
| registTherianthropeChangeRate | f32 | 0x180 | Multiply the beasthood resistance value by the set magnification | |
| changeTeamType | s8 | 0x184 | Overwrites the specified team type. Requires State Info 132 | This field uses the following enum: SP_EFFECT_CHANGE_TEAM_TYPE |
| bAdjustStrengthAblity | u8 | 0x185 [0] | Do you want to correct your strength? | This field is a boolean. |
| bAdjustAgilityAblity | u8 | 0x185 [1] | Do you want to correct your workmanship? | This field is a boolean. |
| weaponConvertAttribute | u8 | 0x186 | | |
| changeMaxQuantity | s8 | 0x187 | Change in maximum number of items held | |
| slashAttackRate | f32 | 0x188 | Slash damage ratio: Correct the calculated damage by XX times. 1 is normal. | |
| blowAttackRate | f32 | 0x18c | Batter damage ratio: The calculated damage is corrected by XX times. 1 is normal. | |
| thrustAttackRate | f32 | 0x190 | Puncture damage ratio: Correct the calculated damage by XX times. 1 is normal. | |
| neutralAttackRate | f32 | 0x194 | Non-attribute damage ratio: Correct the calculated damage by XX times. 1 is normal. | |
| slashAttackPowerRate | f32 | 0x198 | Multiply the slashing attack power by the set value | |
| blowAttackPowerRate | f32 | 0x19c | Multiply the hit attack power by the set value | |
| thrustAttackPowerRate | f32 | 0x1a0 | Multiply the piercing attack power by the set value | |
| neutralAttackPowerRate | f32 | 0x1a4 | Multiply the non-attribute attack power by the set value | |
| slashAttackPower | s32 | 0x1a8 | Add or subtract the value set for the slashing attack power | |
| blowAttackPower | s32 | 0x1ac | Add or subtract the value set for the batter attack power | |
| thrustAttackPower | s32 | 0x1b0 | Add or subtract the value set for the piercing attack power | |
| neutralAttackPower | s32 | 0x1b4 | Add or subtract the value set for non-attribute attack power | |
| consumeStaminaRate | f32 | 0x1b8 | Multiply by multiplying the consumption stamina value of the behavior parameter | |
| addBulletNum | s8 | 0x1bc | Number of QS Bullets to add | |
| validCond_PCWeponState | u8 | 0x1bd | Special effects will only be activated when the specified weapon is in use. | |
| addTempBulletNum | s8 | 0x1be | Number of Blood Bullets to add | |
| regainGaugeDamage | u8 | 0x1bf | | This field is a boolean. |
| changeStrengthPoint | s32 | 0x1c0 | Add or subtract the correction value of the weapon | |
| changeAgilityPoint | s32 | 0x1c4 | Add or subtract the correction value of the weapon | |
| changeMagicPoint | s32 | 0x1c8 | Add or subtract the correction value of the weapon | |
| changeFaithPoint | s32 | 0x1cc | Add or subtract the correction value of the weapon | |
| changePoisonResistPoint | s32 | 0x1d0 | Increase or decrease the state resistance value | |
| changeDiseaseResistPoint | s32 | 0x1d4 | Increase or decrease the state resistance value | |
| changeBloodResistPoint | s32 | 0x1d8 | Increase or decrease the state resistance value | |
| changeCurseResistPoint | s32 | 0x1dc | Increase or decrease the state resistance value | |
| changeTherianthropeResistPoint | s32 | 0x1e0 | Increase or decrease the state resistance value | |
| antiDemonDamageCorrectRate | f32 | 0x1e4 | | |
| antiSaintDamageCorrectRate | f32 | 0x1e8 | | |
| antiWeakA_DamageCorrectRate | f32 | 0x1ec | | |
| antiWeakB_DamageCorrectRate | f32 | 0x1f0 | | |
| regainRate | f32 | 0x1f4 | | |
| conditionHpRate | f32 | 0x1f8 | Activates only when you have HP above the specified value | |
| itemDropRate | f32 | 0x1fc | The set value is added to [Item Drop Correction]. Requires State Info 66 | |
| transfusionHpRate | f32 | 0x200 | Transfusion blood HP damage amount | |
| transfusionHpPoint | s32 | 0x204 | Transfusion blood HP damage amount | |
| transfusionHpRecoverRate | f32 | 0x208 | | |
| validCond_StateInfo | u16 | 0x20c | Special effects will be activated only when the specified status change type is selected. | This field uses the following enum: SP_EFFECT_TYPE |
| pad3 | dummy8 | 0x20e | | |