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bb-refmat:param:behaviorparam

BehaviorParam

Fields

Field Type Offset Description Notes
variationId s32 0x0 Used when calculating the ID for attack parameters. It is not used directly on the actual machine.
behaviorJudgeId s32 0x4 Used when calculating the ID for attack parameters. This ID matches the action judgment ID entered in TimeActEditor. It is not used directly on the actual machine. This field uses the following enum: AttackType
ezStateBehaviorType_old u8 0x8 For ID calculation rules This field uses the following enum: STATE_BEHAVIOR_TYPE
refType u8 0x9 Specify the reference ID so that it is correct. This field uses the following enum: BEHAVIOR_REF_TYPE
pad0 dummy8 0xa This field is padding.
refId s32 0xc It can be used properly according to the attack power, missile, ID of special effect parameter, and refType. This field refers to the following params: AtkParam_Pc, AtkParam_Npc, Bullet, SpEffectParam
sfxVariationId s32 0x10 SFX used for multiplayer session actions
stamina s32 0x14 Set the amount of stamina consumed during action.
mp s32 0x18 Set the durability of weapons consumed during action.
category u8 0x1c Since there are effects (enchantment weapons, etc.) whose parameters fluctuate depending on skills, magic, items, etc., set each action so that the determined effect can correspond to the effect such as power up only weapon attack. Set None for items that do not need to be set, such as varistor. This field uses the following enum: BEHAVIOR_CATEGORY
heroPoint u8 0x1d Set the amount of humanity consumed during action
pad1 dummy8 0x1e This field is padding.

Enums

BEHAVIOR_REF_TYPE

Option Description Notes
0 Attack
1 Bullet
2 SpEffect

AttackType

Option Description Notes
0 1H Light #1 or Bullet or Other
1 1H Light #1 +1
2 1H Light #1 +2
3 1H Light #1 +3
4 1H Light #1 +4
10 1H Light #2
20 1H Light #3
30 1H Jump
40 1H Fall Loop or Kick?
50 1H Fall Landing
100 1H Heavy #1
105 1H Heavy #1 Charged
110 1H Heavy #2
115 1H Heavy #2 Charged
200 2H Light #1
210 2H Light #2
220 2H Light #3
230 2H Jump
240 2H Fall Loop
250 2H Fall Land
300 2H Heavy #1
305 2H Heavy #1 Charged
310 2H Heavy #2
315 2H Heavy #2 Charged
400 Offhand
401 Offhand +1
402 Offhand +2
404 Offhand +4
410 1H Kick
420 2H Kick
430 1H Guard
440 2H Guard
450 Offhand Parry
451 Offhand Parry +1
560 Guard during Attack
470 Large Throw
490 Falling Throw
500 Backstab
501 Backstab +1
505 Backstab Hornet
506 Backstab Hornet +1
510 Riposte
511 Riposte +1
515 Riposte Hornet
516 Riposte Hornet +1
517 Riposte Hornet +2
520 1H Rolling
530 2H Rolling
540 1H Backstep
580 2H Backstep
600 Standard Parry
610 Backstab Transition
615 Missed Backstab Transition
620 2H L1 #1
621 2H L1 #1 +1
622 2H L1 #1 +2
630 2H L1 #2
631 2H L1 #2 +1
640 2H L1 #3
641 2H L1 #3 +1
642 2H L1 #3 +2
643 2H L1 #3 +3
699 WA -1
700 WA
701 WA +1
702 WA +2
703 WA +3
704 WA +4
705 WA +5
706 WA +5 +1
710 WA +10
711 WA +10 +1
715 WA +10 +5
716 WA +10 +5 +1
720 WA +20
721 WA +20 +1
722 WA +20 +2
723 WA +20 +3
725 WA +20 +5
726 WA +20 +5 +1
730 WA +30
731 WA +30 +1
732 WA +30 +2
735 WA +30 +5
736 WA +30 +5 +1
740 WA +40
741 WA +40 +1
742 WA +40 +2
743 WA +40 +3
744 WA +40 +4
745 WA +40 +5
746 WA +40 +5 +1
747 WA +40 +5 +2
750 WA +50
751 WA +50 +1
755 WA +50 +5
760 WA +60
761 WA +60 +1
770 WA +70
780 WA +80
800 Alt State 1H Heavy #1
801 Alt State 1H Heavy #1 +1
805 Alt State 1H Heavy #1 Charged
806 Alt State 1H Heavy #1 Charged +1
807 Alt State 1H Heavy #1 Charged +2
810 Alt State 1H Heavy #2
811 Alt State 1H Heavy #2 +1
815 Alt State 1H Heavy #2 Charged
816 Alt State 1H Heavy #2 Charged +1
820 Alt State +20
821 Alt State +20 +1
830 Alt State +30
840 Alt State +40
900 Alt State 2H Heavy #1
905 Alt State 2H Heavy #1 Charged
906 Alt State 2H Heavy #1 Charged +1
907 Alt State 2H Heavy #1 Charged +2
910 Alt State 2H Heavy #2
911 Alt State 2H Heavy #2 +1
915 Alt State 2H Heavy #2 Charged
916 Alt State 2H Heavy #2 Charged +1
920 Unknown A
921 Unknown B

BEHAVIOR_CATEGORY

Option Description Notes
0 No Category
1 PC - Right-Hand
2 PC - Left-hand
3 Sorcery
4 Miracle
5 Basic
6 NPC - Right-hand
7 NPC - Left-hand
9 Kick
10 Pyromancy
11 PC - Both-hand
12 PC - Right-hand

STATE_BEHAVIOR_TYPE

Option Description Notes
0 None
1 Player
2 NPC
3 NPC
bb-refmat/param/behaviorparam.txt · Last modified: by admin