| Field | Type | Offset | Description | Notes |
|---|---|---|---|---|
| refId | s32 | 0x0 | ID called from decorations | This field refers to the following params: SpEffectParam, Bullet, BehaviorParam_Pc |
| sfxVariationId | s32 | 0x4 | ||
| weight | f32 | 0x8 | Weight [kg] | |
| behaviorId | s32 | 0xc | Action ID (= Skill) | |
| basicPrice | s32 | 0x10 | Basic price | |
| sellValue | s32 | 0x14 | Selling price | |
| sortId | s32 | 0x18 | ||
| qwcId | s32 | 0x1c | ||
| equipModelId | u16 | 0x20 | Equipment model number | |
| iconId | u16 | 0x22 | Menu icon ID | |
| shopLv | s16 | 0x24 | Level that can be sold at the store | |
| trophySGradeId | s16 | 0x26 | ||
| trophySeqId | s16 | 0x28 | Trophy SEQ number | |
| equipModelCategory | u8 | 0x2a | Equipment model type | This field uses the following enum: EQUIP_MODEL_CATEGORY |
| equipModelGender | u8 | 0x2b | Gender of equipment model | This field uses the following enum: EQUIP_MODEL_GENDER |
| accessoryCategory | u8 | 0x2c | Armor category | This field uses the following enum: ACCESSORY_TYPE |
| refCategory | u8 | 0x2d | ID category [Attack, Projectile, Special] | This field uses the following enum: BEHAVIOR_REF_TYPE |
| spEffectCategory | u8 | 0x2e | Since there are effects (enchantment weapons, etc.) whose parameters fluctuate depending on skills, magic, items, etc., set each action so that the determined effect can correspond to the effect such as power up only weapon attack. Set None for items that do not need to be set, such as varistor. | This field uses the following enum: SP_EFFECT_CATEGORY |
| pad | dummy8 | 0x2f | This field is padding. | |
| vagrantItemLotId | s32 | 0x30 | -1: No vagrant 0: No lottery 1 ~: With lottery | |
| vagrantBonusEneDropItemLotId | s32 | 0x34 | -1: No drop 0: No lottery 1 ~: With lottery | |
| vagrantItemEneDropItemLotId | s32 | 0x38 | -1: No drop 0: No lottery 1 ~: With lottery | |
| isDeposit | u8 | 0x3c [0] | This field is a boolean. | |
| isEquipOutBrake | u8 | 0x3c [1] | This field is a boolean. | |
| disableMultiDropShare | u8 | 0x3c [2] | Prevents item from appearing to other players when dropped. | This field is a boolean. |
| pad1 | dummy8 | 0x3d | This field is padding. |
| Option | Description | Notes |
|---|---|---|
0 | Default | |
3 | Sorcery | |
4 | Miracle | |
5 | Basic | |
9 | Kick | |
10 | Pyromancy |
| Option | Description | Notes |
|---|---|---|
0 | Behavior / None | |
1 | Bullet | |
2 | SpEffect |
| Option | Description | Notes |
|---|---|---|
0 | Ring | |
1 | Covenant |
| Option | Description | Notes |
|---|---|---|
0 | Accessory | |
1 | Arm | |
2 | Body | |
3 | Face | |
4 | Hair | |
5 | Head | |
6 | Leg | |
7 | Weapon |
| Option | Description | Notes |
|---|---|---|
0 | All | |
1 | Male/Female (1) | |
2 | Male/Female (2) | |
3 | Male/Female (3) | |
4 | Male |